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Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…
Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…
In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.
We study variations on combinatorial games in which, instead of alternating moves, the players bid with discrete bidding chips for the right to determine who moves next. We consider both symmetric and partisan games, and explore differences…
Finite games in normal form and their mixed extensions are a corner stone of noncooperative game theory. Often generic finite games and their mixed extensions are considered. But the properties which one expects in generic games and the…
We propose a way of extracting and aggregating per-move evaluations from sets of Go game records. The evaluations capture different aspects of the games such as played patterns or statistic of sente/gote sequences. Using machine learning…
Subtraction games have a rich literature as normal-play combinatorial games (e.g., Berlekamp, Conway, and Guy, 1982). Recently, the theory has been extended to zero-sum scoring play (Cohensius et al. 2019). Here, we take the approach of…
Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…
This paper introduces constrained correlated equilibrium, a solution concept combining correlation and coupled constraints in finite non-cooperative games. In the general case of an arbitrary correlation device and coupled constraints in…
Normally a chess problem must have a unique solution, and is deemed unsound even if there are alternatives that differ only in the order in which the same moves are played. In an enumerative chess problem, the set of moves in the solution…
A computation in the continuation monad returns a final result given a continuation, ie. it is a function with type $(X \to R) \to R$. If we instead return the intermediate result at $X$ then our computation is called a selection function.…
We characterize winning strategies in various infinite games involving filters on the natural numbers in terms of combinatorics or structural properties of the given filter. These generalize several ultrafilter games of Galvin.
Adding a column of numbers produces "carries" along the way. We show that random digits produce a pattern of carries with a neat probabilistic description: the carries form a one-dependent determinantal point process. This makes it easy to…
This article concerns the resolution of impartial combinatorial games, and in particular games that can be split in sums of independent positions. We prove that in order to compute the outcome of a sum of independent positions, it is always…
I introduce a model of predictive scoring. A receiver wants to predict a sender's quality. An intermediary observes multiple features of the sender and aggregates them into a score. Based on the score, the receiver makes a decision. The…
We are interested in the convergence of the value of n-stage games as n goes to infinity and the existence of the uniform value in stochastic games with a general set of states and finite sets of actions where the transition is commutative.…
Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…
In this paper, we consider two-player impartial games with a pass-move. A disjunctive compound of games is a position in which, on each turn, the current player chooses one of the components and makes a legal move in it. For disjunctive…
We survey recent developments in the theory of impartial combinatorial games in misere play, focusing on how the Sprague-Grundy theory of normal-play impartial games generalizes to misere play via the indistinguishability quotient…
Game theory is widely used as a behavioral model for strategic interactions in biology and social science. It is common practice to assume that players quickly converge to an equilibrium, e.g. a Nash equilibrium. This can be studied in…