Related papers: Educational Challenges of Rubik's Cube
In recent years, reinforcement learning has seen interest because of deep Q-Learning, where the model is a convolutional neural network. Deep Q-Learning has shown promising results in games such as Atari and AlphaGo. Instead of learning the…
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The…
Our Computer science k-12 education research group and the educational toy company Quercetti have been collaborating together to design and manufacture toys that help stimulate and consolidate so-called computational thinking. This approach…
A Space-Time Cube enables analysts to clearly observe spatio-temporal features in movement trajectory datasets in geovisualization. However, its general usability is impacted by a lack of depth cues, a reported steep learning curve, and the…
Drawing on the Data and Predictions strand of the Indicazioni Nazionali per il curricolo 2012, this study proposes a problem based instructional approach to the teaching of probability. More specifically, the study adopts a design based…
Constraint-satisfaction problems (CSPs) are ubiquitous, ranging from budgeting for grocery shopping to verifying software behavior. Logic modeling helps solve CSPs programmatically using SMT solvers. Despite its importance in many Computer…
Research ideation requires navigating trade-offs across multiple evaluative dimensions, yet most AI-assisted ideation tools leave this multi-dimensional reasoning unsupported, or reducing evaluation to unipolar scales where "more is…
This document presents the rules of a tactical two-player board game which is inspired by spin glasses. The aim is, while placing bonds and spins, to achieve a majority of the spins facing the chosen direction of each player. The game has…
This is a paper about triangle cubics and conics in classical geometry with elements of projective geometry. In recent years, N.J. Wildberger has actively dealt with this topic using an algebraic perspective. Triangle conics were also…
Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…
Deep reinforcement learning has shown its advantages in real-time decision-making based on the state of the agent. In this stage, we solved the task of using a real robot to manipulate the cube to a given trajectory. The task is broken down…
We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…
The hypercube is one of the most popular interconnection networks since it has simple structure and is easy to implement. The $n$-dimensional twisted cube, denoted by $TQ_n$, an important variation of the hypercube, possesses some…
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…
Wooden blocks are a common toy for infants, allowing them to develop motor skills and gain intuition about the physical behavior of the world. In this paper, we explore the ability of deep feed-forward models to learn such intuitive…
This article introduces GeoBotsVR, an easily accessible virtual reality game that combines elements of puzzle-solving with robotics learning and aims to cultivate interest and motivation in robotics, programming, and electronics among…
This paper explores an innovative approach to teaching data wrangling skills to students through hands-on activities before transitioning to coding. Data wrangling, a critical aspect of data analysis, involves cleaning, transforming, and…
Braid is a 2008 puzzle game centered around the ability to reverse time. We show that Braid can simulate an arbitrary computation. Our construction makes no use of Braid's unique time mechanics, and therefore may apply to many other video…
In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…
During the 2017-18 academic year we carried out a series of coding activities, lasting about 3 months, in a third of the Giulia Falletti primary school in Barolo in Turin (Gena et a., 2020). These activities aimed to teach students not only…