Related papers: NBODY6++GPU: Ready for the gravitational million-b…
The gravitational many-body problem is a problem concerning the movement of bodies, which are interacting through gravity. However, solving the gravitational many-body problem with a CPU takes a lot of time due to O(N^2) computational…
A wide variety of outstanding problems in astrophysics involve the motion of a large number of particles ($N\gtrsim 10^{6}$) under the force of gravity. These include the global evolution of globular clusters, tidal disruptions of stars by…
We present the multi-GPU realization of the StePS (Stereographically Projected Cosmological Simulations) algorithm with MPI-OpenMP-CUDA hybrid parallelization and nearly ideal scale-out to multiple compute nodes. Our new zoom-in…
We review what has been learned recently using N-body simulations about the evolution of globular clusters. While simulations of star clusters have become more realistic, and now include the evolution of single and binary stars, the…
Millisecond pulsars (MSPs) are neutron stars with spin periods as short as a few milliseconds, formed through mass accretion from companion stars. In the dense environments of globular clusters (GCs), MSPs are likely to originate through…
Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…
We present the results of gravitational direct $N$-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the results with GRAPE-6Af special purpose hardware. The force…
Introducing the DRAGON simulation project, we present direct $N$-body simulations of four massive globular clusters (GCs) with $10^6$ stars and 5$\%$ primordial binaries at a high level of accuracy and realism. The GC evolution is computed…
We present a new implementation of the numerical integration of the classical, gravitational, N-body problem based on a high order Hermite's integration scheme with block time steps, with a direct evaluation of the particle-particle forces.…
Direct gravitational simulations of n-body systems have a time complexity O(n^2), which gets computationally expensive as the number of bodies increases. Distributing this workload to multiple cores significantly speeds up the computation…
Direct N-body simulations of star clusters in a realistic Milky Way-like potential are carried out using the code NBODY6. Based on these simulations a new relationship between scale size and galactocentric distance is derived: the scale…
We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…
A collisional $N$-body simulation using NBODY5 on a single CRAY YMP processor is followed well into the post-collapse regime. This is presently one of the largest particle numbers of all such models published, but some data for an even…
Special high-accuracy direct force summation N-body algorithms and their relevance for the simulation of the dynamical evolution of star clusters and other gravitating N-body systems in astrophysics are presented, explained and compared…
It is well-known that some star clusters contain composite stellar populations (CSPs), in which the metallicities or (and) ages of stars are different. The formation and evolution of such clusters and their stellar populations remain…
The integration of the equations of motion of N interacting particles, represents a classical problem in many branches of physics and chemistry. The direct N-body problem is at the heart of simulations studying Coulomb Crystals. We present…
Astrophysical direct $N$-body methods have been one of the first production algorithms to be implemented using NVIDIA's CUDA architecture. Now, almost seven years later, the GPU is the most used accelerator device in astronomy for…
Aims. We present eight direct N-body simulations with NBODY6++GPU of extremely massive, initially rotating Population III star clusters with 1.01 x 10^5 stars. Methods. Our models include primordial binaries, a continuous initial mass…
N-body simulations are widely used to simulate the dynamical evolution of a variety of systems, among them star clusters. Much of our understanding of their evolution rests on the results of such direct N-body simulations. They provide…
A revision of Stodolkiewicz's Monte-Carlo code is used to simulate evolution of star clusters. The new method treats each superstar as a single star and follows the evolution and motion of all individual stellar objects. The first…