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Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modelling the cost of spending time in a state and executing an action, respectively). The goals of the…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

Computer Science and Game Theory · Computer Science 2016-08-05 Karel Horák , Branislav Bošanský

We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total…

Computer Science and Game Theory · Computer Science 2025-03-25 Georg Loho , Matthew Maat , Mateusz Skomra

This paper introduces alignment games, a new class of zero-sum games modeling strategic interventions where effectiveness depends on alignment with an underlying hidden state. Motivated by operational problems in medical diagnostics,…

Optimization and Control · Mathematics 2025-09-08 Pedro Cesar Lopes Gerum , Thomas Lidbetter

We consider two-person zero-sum stochastic mean payoff games with perfect information, or BWR-games, given by a digraph $G = (V, E)$, with local rewards $r: E \to \ZZ$, and three types of positions: black $V_B$, white $V_W$, and random…

Data Structures and Algorithms · Computer Science 2016-10-24 Endre Boros , Khaled Elbassioni , Vladimir Gurvich , Kazuhisa Makino

Markov games (MGs) provide a mathematical foundation for multi-agent reinforcement learning (MARL), enabling self-interested agents to learn their optimal policies while interacting with others in a shared environment. However, due to the…

Systems and Control · Electrical Eng. & Systems 2025-11-25 Huiwen Yan , Mushuang Liu

In the Minority, Majority and Dollar Games (MG, MAJG, $G), synthetic agents compete for rewards, at each time-step acting in accord with the previously best-performing of their limited sets of strategies. Different components and/or aspects…

Trading and Market Microstructure · Quantitative Finance 2009-11-13 J. B. Satinover , D. Sornette

Priced timed games are two-player zero-sum games played on priced timed automata (whose locations and transitions are labeled by weights modeling the costs of spending time in a state and executing an action, respectively). The goals of the…

Computer Science and Game Theory · Computer Science 2017-04-05 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Engel Lefaucheux , Benjamin Monmege

We study the set of (stationary) feasible payoffs of overlapping generation repeated games that can be achieved by action sequences in which every generation of players plays the same sequence of action profiles. First, we completely…

Theoretical Economics · Economics 2024-12-25 Daehyun Kim , Chihiro Morooka

This paper introduces an explicit algorithm for computing perfect public equilibrium (PPE) payoffs in repeated games with imperfect public monitoring, public randomization, and discounting. The method adapts the established framework by…

Theoretical Economics · Economics 2024-11-05 Jasmina Karabegovic

A zero-sum two person Perfect Information Stochastic game (PISG) under limiting average payoff has a value and both the maximiser and the minimiser have optimal pure stationary strategies. Firstly we form the matrix of undiscounted payoffs…

Optimization and Control · Mathematics 2023-02-15 K. G. Bakshi , S. Sinha

We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…

Economics · Quantitative Finance 2017-04-04 Jian Yang

We introduce the class of pay or play games, which captures scenarios in which each decision maker is faced with a choice between two actions: one with a fixed payoff and an- other with a payoff dependent on others' selected actions. This…

Computer Science and Game Theory · Computer Science 2013-09-27 Sigal Oren , Michael Schapira , Moshe Tennenholtz

We introduce the concept of a multi-principal assistance game (MPAG), and circumvent an obstacle in social choice theory, Gibbard's theorem, by using a sufficiently collegial preference inference mechanism. In an MPAG, a single agent…

Computer Science and Game Theory · Computer Science 2021-01-01 Arnaud Fickinger , Simon Zhuang , Andrew Critch , Dylan Hadfield-Menell , Stuart Russell

We construct a statistical ensemble of games, where in each independent subensemble we have two players playing the same game. We derive the mean payoffs per move of the representative players of the game, and we evaluate all the…

Populations and Evolution · Quantitative Biology 2016-09-08 Rui Dilao , Joao Graciano

In two-player finite-state stochastic games of partial observation on graphs, in every state of the graph, the players simultaneously choose an action, and their joint actions determine a probability distribution over the successor states.…

Computer Science and Game Theory · Computer Science 2011-07-13 Krishnendu Chatterjee , Laurent Doyen

We study the existence of positional strategies for the protagonist in infinite duration games over arbitrary game graphs. We prove that prefix-independent objectives in $\Sigma_0^2$ which are positional and admit a (strongly) neutral…

Logic in Computer Science · Computer Science 2026-05-06 Pierre Ohlmann , Michał Skrzypczak

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

Optimization and Control · Mathematics 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…

Computer Science and Game Theory · Computer Science 2016-05-13 Romain Brenguier , Vojtěch Forejt

The mean field games (MFG) theory has broad application in mathematical modeling of social phenomena. The Mean Field Games System (MFGS) is the key to the MFG theory. This is a system of two nonlinear parabolic partial differential…

Analysis of PDEs · Mathematics 2024-02-26 Michael V. Klibanov , Jingzhi Li , Hongyu Liu