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We live in exceptional times in which the entire world is witnessing the exponential spread of a pandemic, which requires to adopt new habits of mind and behaviors. In this paper, I introduce the term exponential competence, which…

Computers and Society · Computer Science 2021-04-27 Orit Hazzan

Generative AI (GenAI) tools such as ChatGPT now provide novice programmers with instant, personalized support and are reshaping computing education. While a growing body of work examines AI's immediate impacts, longitudinal evidence remains…

Human-Computer Interaction · Computer Science 2026-03-25 Boxuan Ma , Huiyong Li , Gen Li , Li Chen , Cheng Tang , Atsushi Shimada , Shin'ichi Konomi

This study examined generative AI usage among Philippine college students particularly on frequency, devices, reasons, knowledge, trust, perceptions, and challenges. Most students used free AI tools on smartphones due to financial…

Nowadays, the student community is growing up with mobile devices and it has becomes an integral part of their life. Devices such as smartphones, tablets, and e-book readers connect users to access information and enabling instant…

Computers and Society · Computer Science 2015-04-07 Ramkumar Lakshminarayanan , Rajasekar Ramalingam , Shimaz Khan Shaik

The integration of AI tools into programming education has become increasingly prevalent in recent years, transforming the way programming is taught and learned. This paper provides a review of the state-of-the-art AI tools available for…

Computers and Society · Computer Science 2025-08-19 Nikolaos Avouris , Kyriakos Sgarbas , George Caridakis , Christos Sintoris

In the era of m-Learning, it is found that educational institutions have onus of incorporating the latest technological innovations that can be accepted and understood widely. While investigating the important theme of fast-paced…

Computers and Society · Computer Science 2015-12-01 Muasaad Alrasheedi , Luiz Fernando Capretz

The importance of science beliefs such as self-efficacy, interest, identity, sense of belonging, perceived recognition and effectiveness of peer interaction in science education has been increasingly recognized in recent years. Here, we use…

Physics Education · Physics 2023-04-14 Kyle Whitcomb , Alexandru Maries , Chandralekha Singh

Information processes in the society encourage the formation of a revision of the forms and methods of learning; involve the use of didactic capabilities of information and communication technologies in teaching. No less important in this…

Computers and Society · Computer Science 2018-07-25 Vladyslav Velychko

Young people are increasingly exposed to adverse effects of data-driven profiling, recommending, and manipulation on social media platforms, most of them without adequate understanding of the mechanisms that drive these platforms. In the…

Computers and Society · Computer Science 2025-01-29 Henriikka Vartiainen , Nicolas Pope , Juho Kahila , Sonsoles López-Pernas , Matti Tedre

The growing use of technology in K--8 classrooms highlights a parallel need for formal learning opportunities aimed at helping children use technology safely and protect their personal information. Even the youngest students are now using…

Human-Computer Interaction · Computer Science 2025-03-13 Lan Gao , Elana B Blinder , Abigail Barnes , Kevin Song , Tamara Clegg , Jessica Vitak , Marshini Chetty

If students have a broad spectrum of study skills, learning will likely be positively affected, since they can adapt the way they learn in different situations. Such study skills can be learned in for example learning-to-learn courses.…

Computers and Society · Computer Science 2016-08-03 Björn Hedin , Viggo Kann

New Mobile technologies have created a new social dimension where individuals can develop increased levels of their social awareness by keeping in touch with old friends, making new friends, dispense new data or product, and getting…

Computers and Society · Computer Science 2014-02-11 Abubakar Sadiq Bappah

This research paper presents a study of undergraduate technology students' self-reflective learning about artificial intelligence (AI). Research on AI literacy proposes that learners must develop five competencies associated with AI:…

Computers and Society · Computer Science 2025-08-22 Ashish Hingle , Aditya Johri

Help-seeking is a critical aspect of learning and problem-solving for computing students. Recent research has shown that many students are aware of generative AI (GenAI) tools; however, there are gaps in the extent and effectiveness of how…

Computers and Society · Computer Science 2024-12-24 Irene Hou , Hannah Vy Nguyen , Owen Man , Stephen MacNeil

This research investigate that science process skills significantly improve after doing some practicum activities. The research population are fifth semester physics education students and the research sample are fifth semester physics…

Physics Education · Physics 2022-11-09 Albertus Hariwangsa Panuluh

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

Every year in each university many students are graduated holding a first university degree. For example Bachelor degree in Computer Science. Most of those students have a motivation to continue with further studies to get higher education…

Computers and Society · Computer Science 2016-02-17 Mahdi Mohammed Younis , Miran Hikmat Mohammed Baban

We detail some lessons learned while designing and testing a decision-theoretic advising support tool for undergraduates at a large state university. Between 2009 and 2011 we conducted two surveys of over 500 students in multiple majors and…

Computers and Society · Computer Science 2014-05-30 Nicholas Mattei , Thomas Dodson , Joshua T. Guerin , Judy Goldsmith , Joan M. Mazur

This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science…

Human-Computer Interaction · Computer Science 2024-04-16 Chi-Jung Sui , Miao-Hsuan Yen , Chun-Yen Chang

Our work aims to study tools offered to students and tutors involved in face-to-face or blended project- based learning activities. Project-based learning is often applied in the case of complex learning (i.e. which aims at making learners…

Computers and Society · Computer Science 2016-11-27 Christine Michel , Elise Lavoué
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