Related papers: Instantly Decodable Network Coding for Real-Time S…
Video streaming often requires transcoding content into different resolutions and bitrates to match the recipient's internet speed and screen capabilities. Video encoders like x264 offer various presets, each with different tradeoffs…
This paper investigates low-latency streaming codes for a three-node relay network. The source transmits a sequence of messages (streaming messages) to the destination through the relay between them, where the first-hop channel from the…
Random Linear Network Coding (RLNC) has emerged as a powerful tool for robust high-throughput multicast. Projection analysis - a recently introduced technique - shows that the distributed packetized RLNC protocol achieves (order) optimal…
The uplink of a cloud radio access network architecture is studied in which decoding at the cloud takes place via network function virtualization on commercial off-the-shelf servers. In order to mitigate the impact of straggling decoders in…
We consider a real-time streaming system where messages are created sequentially at the source, and are encoded for transmission to the receiver over a packet erasure link. Each message must subsequently be decoded at the receiver within a…
Network coding is known as a promising approach to improve wireless network performance. How to discover the coding opportunity in relay nodes is really important for it. There are more coding chances, there are more times it can improve…
Coded caching is effective in leveraging the accumulated storage size in wireless networks by distributing different coded segments of each file in multiple cache nodes. This paper aims to find a wireless coded caching policy to minimize…
In recent years, network coding has emerged as an innovative method that helps a wireless network approach its maximum capacity, by combining multiple unicasts in one broadcast. However, the majority of research conducted in this area is…
We study near optimal error correction codes for real-time communication. In our setup the encoder must operate on an incoming source stream in a sequential manner, and the decoder must reconstruct each source packet within a fixed playback…
Recent advances in software-defined mobile networks (SDMNs), in-network caching, and mobile edge computing (MEC) can have great effects on video services in next generation mobile networks. In this paper, we jointly consider SDMNs,…
This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform…
We propose a network coded handover of a station moving between two IEEE 802.11 access points (AP). To address such novel proposed framework on a small cell WiFi to WiFi AP handoff, we propose a novel model for the Distributed Coordination…
A fundamental challenge in wireless multicast has been how to simultaneously achieve high-throughput and low-delay for reliably serving a large number of users. In this paper, we show how to harness substantial throughput and delay gains by…
We study random linear network coding for broadcasting in time division duplexing channels. We assume a packet erasure channel with nodes that cannot transmit and receive information simultaneously. The sender transmits coded data packets…
In this paper we expose a dynamic traffic-classification scheme to support multimedia applications such as voice and broadband video transmissions over IEEE 802.11 Wireless Local Area Networks (WLANs). Obviously, over a Wi-Fi link and to…
The quality of the video stream is key to neural network-based video analytics. However, low-quality video is inevitably collected by existing surveillance systems because of poor quality cameras or over-compressed/pruned video streaming…
The paper considers a wireless networked control system (WNCS), where a controller sends packets carrying control information to an actuator through a wireless channel to control a physical process for industrial-control applications. In…
This paper investigates streaming codes over three-node relay networks under burst packet erasures with a delay constraint $T$. In any sliding window of $T+1$ consecutive packets, the source-to-relay and relay-to-destination channels may…
In a single hop broadcast packet erasure network, we demonstrate that it is possible to provide multirate packet delivery outside of what is given by the network min-cut. This is achieved by using a deterministic non-block-based network…
Control of multihop Wireless networks in a distributed manner while providing end-to-end delay requirements for different flows, is a challenging problem. Using the notions of Draining Time and Discrete Review from the theory of fluid…