Related papers: Approximately Counting Triangles in Sublinear Time
We study the classical scheduling problem on parallel machines %with precedence constraints where the precedence graph has the bounded depth $h$. Our goal is to minimize the maximum completion time. We focus on developing approximation…
Triangle counting is an important problem in graph mining. Clustering coefficients of vertices and the transitivity ratio of the graph are two metrics often used in complex network analysis. Furthermore, triangles have been used…
Estimating the number of subgraphs in data streams is a fundamental problem that has received great attention in the past decade. In this paper, we give improved streaming algorithms for approximately counting the number of occurrences of…
The number of triangles in a graph is a fundamental metric, used in social network analysis, link classification and recommendation, and more. Driven by these applications and the trend that modern graph datasets are both large and dynamic,…
We develop a new algorithmic technique that allows to transfer some constant time approximation algorithms for general graphs into random order streaming algorithms. We illustrate our technique by proving that in random order streams with…
A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…
For a graph $G$, let $Z(G,\lambda)$ be the partition function of the monomer-dimer system defined by $\sum_k m_k(G)\lambda^k$, where $m_k(G)$ is the number of matchings of size $k$ in $G$. We consider graphs of bounded degree and develop a…
In this note we introduce a new randomized algorithm for counting triangles in graphs. We show that under mild conditions, the estimate of our algorithm is strongly concentrated around the true number of triangles. Specifically, if $p \geq…
Triangle counting is a fundamental problem in the analysis of large graphs. There is a rich body of work on this problem, in varying streaming and distributed models, yet all these algorithms require reading the whole input graph. In many…
Sampling edges from a graph in sublinear time is a fundamental problem and a powerful subroutine for designing sublinear-time algorithms. Suppose we have access to the vertices of the graph and know a constant-factor approximation to the…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
In this paper we present improved results on the problem of counting triangles in edge streamed graphs. For graphs with $m$ edges and at least $T$ triangles, we show that an extra look over the stream yields a two-pass treaming algorithm…
We present a simple sublinear-time algorithm for sampling an arbitrary subgraph $H$ \emph{exactly uniformly} from a graph $G$ with $m$ edges, to which the algorithm has access by performing the following types of queries: (1) degree…
The area of sublinear algorithms have recently received a lot of attention. In this setting, one has to choose specific access model for the input, as the algorithm does not have time to pre-process or even to see the whole input. A…
In this work, we consider the problem of sampling a $k$-clique in a graph from an almost uniform distribution in sublinear time in the general graph query model. Specifically the algorithm should output each $k$-clique with probability…
In this paper, we present two main results. First, by only one conjecture (Conjecture 2.9) for recognizing a vertex symmetric graph, which is the hardest task for our problem, we construct an algorithm for finding an isomorphism between two…
Proximity graph-based methods have emerged as a leading paradigm for approximate nearest neighbor (ANN) search in the system community. This paper presents fresh insights into the theoretical foundation of these methods. We describe an…
Real-world graphs often manifest as a massive temporal stream of edges. The need for real-time analysis of such large graph streams has led to progress on low memory, one-pass streaming graph algorithms. These algorithms were designed for…
We present the first polynomial-time approximation schemes, i.e., (1 + {\epsilon})-approximation algorithm for any constant {\epsilon} > 0, for the minimum three-edge connected spanning subgraph problem and the minimum three-vertex…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…