Related papers: Geometry of Interaction for MALL via Hughes-vanGla…
We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…
Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…
The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…
We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…
Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…
This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…
In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…
Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…
We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…
Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…
In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…
While numerous approaches have been developed to embed graphs into either Euclidean or hyperbolic spaces, they do not fully utilize the information available in graphs, or lack the flexibility to model intrinsic complex graph geometry. To…
We propose to consider ensembles of cycles (quadrics), which are interconnected through conformal-invariant geometric relations (e.g. "to be orthogonal", "to be tangent", etc.), as new objects in an extended Moebius--Lie geometry. It was…
This paper presents proof nets for multiplicative-additive linear logic (MALL), called conflict nets. They are efficient, since both correctness and translation from a proof are p-time (polynomial time), and abstract, since they are…
With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly…
These lectures review the classical Moebius-Lie geometry and recent work on its extension. The latter considers ensembles of cycles (quadrics), which are interconnected through conformal-invariant geometric relations (e.g. "to be…
We characterize type isomorphisms in the multiplicative-additive fragment of linear logic (MALL), and thus in *-autonomous categories with finite products, extending a result for the multiplicative fragment by Balat and Di Cosmo. This…
Graph-based collaborative filtering is capable of capturing the essential and abundant collaborative signals from the high-order interactions, and thus received increasingly research interests. Conventionally, the embeddings of users and…
We present a neuro-mathematical model for geometrical optical illusions (GOIs), a class of illusory phenomena that consists in a mismatch of geometrical properties of the visual stimulus and its associated percept. They take place in the…
We show that the proof nets introduced in [Hughes & van Glabbeek 2003, 2005] for MALL (Multiplicative Additive Linear Logic, without units) identify cut-free proofs modulo rule commutation: two cut-free proofs translate to the same proof…