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Related papers: Geometry of Interaction for MALL via Hughes-vanGla…

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We construct a geometry of interaction (GoI: dynamic modeling of Gentzen-style cut elimination) for multiplicative-additive linear logic (MALL) by employing Bucciarelli-Ehrhard indexed linear logic MALL(I) to handle the additives. Our…

Logic in Computer Science · Computer Science 2023-06-22 Masahiro Hamano

Geometry of Interaction (GoI) is a kind of semantics of linear logic proofs that aims at accounting for the dynamical aspects of cut-elimination. We present here a parametrized construction of a Geometry of Interaction for Multiplicative…

Logic in Computer Science · Computer Science 2015-10-14 Thomas Seiller

The Geometry of Interaction purpose is to give a semantic of proofs or programs accounting for their dynamics. The initial presentation, translated as an algebraic weighting of paths in proofnets, led to a better characterization of the…

Logic in Computer Science · Computer Science 2008-04-10 Marc de Falco

We present Geometry of Interaction (GoI) models for Multiplicative Polarized Linear Logic, MLLP, which is the multiplicative fragment of Olivier Laurent's Polarized Linear Logic. This is done by uniformly adding multipoints to various…

Logic in Computer Science · Computer Science 2017-04-10 Masahiro Hamano , Philip Scott

Interaction graphs were introduced as a general, uniform, construction of dynamic models of linear logic, encompassing all "Geometry of Interaction" (GoI) constructions introduced so far. This series of work was inspired from Girard's…

Logic in Computer Science · Computer Science 2016-05-10 Thomas Seiller

This paper is the fourth of a series exposing a systematic combinatorial approach to Girard's Geometry of Interaction (GoI) program. The GoI program aims at obtaining particular realisability models for linear logic that accounts for the…

Logic in Computer Science · Computer Science 2023-06-22 Thomas Seiller

In implementing evaluation strategies of the lambda-calculus, both correctness and efficiency of implementation are valid concerns. While the notion of correctness is determined by the evaluation strategy, regarding efficiency there is a…

Logic in Computer Science · Computer Science 2023-06-22 Koko Muroya , Dan R. Ghica

Girard's Geometry of Interaction (GoI), a semantics designed for linear logic proofs, has been also successfully applied to programming language semantics. One way is to use abstract machines that pass a token on a fixed graph along a path…

Programming Languages · Computer Science 2017-03-30 Koko Muroya , Dan R. Ghica

We introduce a graph-theoretical representation of proofs of multiplicative linear logic which yields both a denotational semantics and a notion of truth. For this, we use a locative approach (in the sense of ludics) related to game…

Logic in Computer Science · Computer Science 2012-05-31 Thomas Seiller

Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. \Beta-reduction. Traditional presentations of interaction nets are based on graph theory and rely on…

Logic in Computer Science · Computer Science 2015-07-01 Marc de Falco

In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…

Logic in Computer Science · Computer Science 2015-09-01 Thomas Seiller

While numerous approaches have been developed to embed graphs into either Euclidean or hyperbolic spaces, they do not fully utilize the information available in graphs, or lack the flexibility to model intrinsic complex graph geometry. To…

Machine Learning · Computer Science 2020-10-26 Shichao Zhu , Shirui Pan , Chuan Zhou , Jia Wu , Yanan Cao , Bin Wang

We propose to consider ensembles of cycles (quadrics), which are interconnected through conformal-invariant geometric relations (e.g. "to be orthogonal", "to be tangent", etc.), as new objects in an extended Moebius--Lie geometry. It was…

Computational Geometry · Computer Science 2019-02-05 Vladimir V. Kisil

This paper presents proof nets for multiplicative-additive linear logic (MALL), called conflict nets. They are efficient, since both correctness and translation from a proof are p-time (polynomial time), and abstract, since they are…

Logic · Mathematics 2016-09-08 Dominic J. D. Hughes

With the diversification of human-object interaction (HOI) applications and the success of capturing human meshes, HOI reconstruction has gained widespread attention. Existing mainstream HOI reconstruction methods often rely on explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Zhenrong Wang , Qi Zheng , Sihan Ma , Maosheng Ye , Yibing Zhan , Dongjiang Li

These lectures review the classical Moebius-Lie geometry and recent work on its extension. The latter considers ensembles of cycles (quadrics), which are interconnected through conformal-invariant geometric relations (e.g. "to be…

Metric Geometry · Mathematics 2019-01-03 Vladimir V. Kisil

We characterize type isomorphisms in the multiplicative-additive fragment of linear logic (MALL), and thus in *-autonomous categories with finite products, extending a result for the multiplicative fragment by Balat and Di Cosmo. This…

Logic in Computer Science · Computer Science 2025-11-26 Rémi Di Guardia , Olivier Laurent

Graph-based collaborative filtering is capable of capturing the essential and abundant collaborative signals from the high-order interactions, and thus received increasingly research interests. Conventionally, the embeddings of users and…

Information Retrieval · Computer Science 2022-08-03 Yiding Zhang , Chaozhuo Li , Senzhang Wang , Jianxun Lian , Xing Xie

We present a neuro-mathematical model for geometrical optical illusions (GOIs), a class of illusory phenomena that consists in a mismatch of geometrical properties of the visual stimulus and its associated percept. They take place in the…

Neurons and Cognition · Quantitative Biology 2020-02-20 Benedetta Franceschiello , Alexey Mashtakov , Giovanna Citti , Alessandro Sarti

We show that the proof nets introduced in [Hughes & van Glabbeek 2003, 2005] for MALL (Multiplicative Additive Linear Logic, without units) identify cut-free proofs modulo rule commutation: two cut-free proofs translate to the same proof…

Logic in Computer Science · Computer Science 2016-09-16 Rob van Glabbeek , Dominic Hughes
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