Related papers: Error-Resilient Multicasting for Multi-View 3D Vid…
With the emergence of 3D mobile devices available in the markets, mobile 3D video services become increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos are potential to bring out varied…
With the recent emergence of 3D-supported TVs, video service providers now face an opportunity to provide high resolution multi-view 3D videos over IP networks. One simple way to support efficient communications between a video server and…
Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps…
The Depth-Image-Based-Rendering (DIBR) is one of the main fundamental technique to generate new views in 3D video applications, such as Multi-View Videos (MVV), Free-Viewpoint Videos (FVV) and Virtual Reality (VR). However, the quality…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…
Multi-view videos (MVVs) provide immersive viewing experience, at the cost of traffic load increase for wireless networks. In this paper, we would like to optimize MVV transmission in a multiuser wireless network by exploiting both natural…
A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…
Multi-view videos (MVVs) provide immersive viewing experience, at the cost of heavy load to wireless networks. Except for further improving viewing experience, view synthesis can create multicast opportunities for efficient transmission of…
Future Internet usage will be dominated by the consumption of a rich variety of online multimedia services accessed from an exponentially growing number of multimedia capable mobile devices. As such, future Internet designs will be…
In this paper, we investigate the problem of power control for streaming variable-bit-rate (VBR) videos in a device-to-device (D2D) wireless network. A VBR video traffic model that considers video frame sizes and playout buffers at the…
Interactive multi-view video streaming (IMVS) services permit to remotely immerse within a 3D scene. This is possible by transmitting a set of reference camera views (anchor views), which are used by the clients to freely navigate in the…
Video generation models have made significant progress in generating realistic content, enabling applications in simulation, gaming, and film making. However, current generated videos still contain visual artifacts arising from 3D…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering…
Video broadcast/multicast over wireless access networks is an attractive research issue in the field of wireless communication. With the rapid improvement of various wireless network technologies, it is now possible to provide high quality…
Recently, video broadcast/multicast over wireless networks has created a significant interest in the field of wireless communication. However, the wireless resources have limitations to broadcast/multicast many video sessions at the same…
In this paper, we would like to investigate optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities…
Multi-connectivity has emerged as a key enabler for providing seamless connectivity in cellular mobile networks. However, its potential for improving the quality of multicast transmissions has remained unexplored. In this paper, we…
Many of the video streaming applications in today's Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and…
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…