Related papers: Small-N collisional dynamics II: Roaming the realm…
Direct collisions between finite-sized particles occur commonly in many areas of astrophysics. Such collisions are typically mediated by chaotic, bound gravitational interactions involving small numbers of particles. An important…
In this paper, we study small-N gravitational dynamics involving up to six objects. We perform a large suite of numerical scattering experiments involving single, binary, and triple stars. This is done using the FEWBODY numerical scattering…
In this paper, the third in the series, we continue our study of combinatorics in chaotic Newtonian dynamics. We study the chaotic four-body problem in Newtonian gravity assuming finite-sized particles, and we focus on interactions that…
In this paper, the fourth in the series, we continue our study of combinatorics in chaotic Newtonian dynamics. We focus once again on the chaotic four-body problem in Newtonian gravity assuming finite-sized particles, and interactions that…
Estimating the probability of collision between spacecraft is crucial for risk management and collision-avoidance strategies. Current methods often rely on Gaussian assumptions and simplifications, which can be inaccurate in highly…
We report on a very large set of simulations of collisions between two main sequence (MS) stars. These computations were done with the ``Smoothed Particle Hydrodynamics'' method. Realistic stellar structure models for evolved MS stars were…
Physical collisions between stars occur frequently in dense star clusters, either via close encounters between two single stars, or during strong dynamical interactions involving binary stars. Here we study stellar collisions that occur…
For problems in astrophysics, planetary science and beyond, numerical simulations are often limited to simulating fewer particles than in the real system. To model collisions, the simulated particles (aka superparticles) need to be inflated…
Over the course of the recent decades, $N$-body simulations have become a standard tool for quantifying the gravitational perturbations that ensue in planet-forming disks. Within the context of such simulations, massive non-central bodies…
In young star clusters, the density can be high enough and the velocity dispersion low enough for stars to collide and merge with a significant probability. This has been suggested as a possible way to build up the high-mass portion of the…
This paper studies the dynamical evolution of young stellar clusters with $N$ = 100 - 1000 members. We use N-body simulations to explore how evolution depends on system size $N$ and the initial conditions. Motivated by recent observations…
We consider the motion of a finite though large number of particles in the whole space R n. Particles move freely until they experience pairwise collisions. We use our recent theory of divergence-controlled positive symmetric tensors in…
There are two popular ways to speed up simulations of planet formation via increasing the collision probability: ({\it i}) confine motion to 2D, ({\it ii}) artificially enhance the physical radii of the bodies by an expansion factor. In…
There is increasing evidence that many km-sized bodies in the Solar System are piles of rubble bound together by gravity. We present results from a project to map the parameter space of collisions between km-sized spherical rubble piles.…
We investigate a one-dimensional system of $N$ particles, initially distributed with random positions and velocities, interacting through binary collisions. The collision rule is such that there is a time after which the $N$ particles do…
Close encounters between stars in star forming regions are important as they can perturb or destroy protoplanetary discs, young planetary systems, and stellar multiple systems. We simulate simple, viralised, equal-mass $N$-body star…
We present a new, simple, fast algorithm to numerically evolve disks of inelastically colliding particles surrounding a central star. Our algorithm adds negligible computational cost to the fastest existing collisionless N-body codes, and…
A method is developed to calculate collision probability in this paper. Based on the encounter geometric features of space objects, it is reasonable to separate the radial orbital motions from that in the cross section for most encounter…
It appears that most stars are born in clusters, and that at birth most stars have circumstellar discs which are comparable in size to the separations between the stars. Interactions between neighbouring stars and discs are therefore likely…
Group-level behaviour of particles undergoing a velocity jump process with hard-sphere interactions is investigated. We derive $N$-particle transport equations that include the possibility of collisions between particles and apply different…