Related papers: Use of Effective Audio in E-learning Courseware
Generative AI, which is capable of transforming static content into dynamic learning experiences, holds the potential to revolutionize student engagement in educational contexts. However, questions still remain around whether or not these…
With the exponential increase in the amount of digital information over the internet, online shops, online music, video and image libraries, search engines and recommendation system have become the most convenient ways to find relevant…
With the increased adoption of E-learning platforms, keeping online learners engaged throughout a lesson is challenging. One approach to tackle this challenge is to probe learn-ers periodically by asking questions. The paper presents an…
Effective learning with audiovisual content depends on many factors. Besides the quality of the learning resource's content, it is essential to discover the most relevant and suitable video in order to support the learning process most…
One of the most ambitious use cases of computer-assisted learning is to build a recommendation system for lifelong learning. Most recommender algorithms exploit similarities between content and users, overseeing the necessity to leverage…
The explosive growth of online education environments is generating a massive volume of data, specially in text format from forums, chats, social networks, assessments, essays, among others. It produces exciting challenges on how to mine…
The integration of artificial intelligence (AI) into science education is transforming the design and function of learning materials, offering new affordances for personalization, authenticity, and accessibility. This chapter examines how…
The e-learning is an advanced version of traditional education. It is defined as a way of learning by using the communication mechanisms of modern computer networks and multimedia, including voice, image, and graphics and mechanisms to…
It is common knowledge that the quantity and quality of the training data play a significant role in the creation of a good machine learning model. In this paper, we take it one step further and demonstrate that the way the training…
Several researches in psychology and science of education affirm the impact of learning style on the learning process and encourage its taking into account in the teaching strategies in order to facilitate the task for learners and improve…
The prevailing educational methods predominantly rely on traditional classroom instruction or online delivery, often limiting the teachers' ability to engage effectively with all the students simultaneously. A more intrinsic method of…
Our entire society is becoming more and more dependent on technology and specifically on software. The integration of e-learning software systems into our day by day life especially in e-learning applications generates modifications upon…
Inspired by the humans' cognitive ability to generalise knowledge and skills, Self-Supervised Learning (SSL) targets at discovering general representations from large-scale data without requiring human annotations, which is an expensive and…
Artificial Intelligence (AI) plays varying roles in supporting both existing and emerging technologies. In the area of Learning and Tutoring, it plays key role in Intelligent Tutoring Systems (ITS). The fusion of ITS with Adaptive…
Video summarization attracts attention for efficient video representation, retrieval, and browsing to ease volume and traffic surge problems. Although video summarization mostly uses the visual channel for compaction, the benefits of…
Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…
As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…
This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical…
The recent advances in computer-assisted learning systems and the availability of open educational resources today promise a pathway to providing cost-efficient, high-quality education to large masses of learners. One of the most ambitious…
An audiobook can dramatically improve a work of literature's accessibility and improve reader engagement. However, audiobooks can take hundreds of hours of human effort to create, edit, and publish. In this work, we present a system that…