Related papers: A remark on the Tournament game
Generalized Tur\'an problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on…
We consider a game played on an initially empty graph where two players alternate drawing an edge between vertices subject to the condition that no degree can exceed $k$. We show that for $k=3$, either player can avoid a Hamilton cycle, and…
We present new results on Maker-Breaker games arising from the Erd\H{o}s-Szekeres problem in planar geometry. This classical problem asks how large a set in general position has to be to ensure the existence of $n$ points that are the…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
We study the following Maker/Breaker game. Maker and Breaker take turns in choosing vertices from a given n-uniform hypergraph F, with Maker going first. Maker's goal is to completely occupy a hyperedge and Breaker tries to avoid this. Beck…
A tournament is an oriented complete graph. The problem of ranking tournaments was firstly investigated by P. Erd\H{o}s and J. W. Moon. By probabilistic methods, the existence of "unrankable" tournaments was proved. On the other hand, they…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…
Motivated by the investigation of sharpness of thresholds for Ramsey properties in random graphs, Friedgut, Kohayakawa, R\"odl, Ruci\'nski and Tetali introduced two variants of a single-player game whose goal is to colour the edges of…
We consider {\em bidding games}, a class of two-player zero-sum {\em graph games}. The game proceeds as follows. Both players have bounded budgets. A token is placed on a vertex of a graph, in each turn the players simultaneously submit…
League competition is investigated using random processes and scaling techniques. In our model, a weak team can upset a strong team with a fixed probability. Teams play an equal number of head-to-head matches and the team with the largest…
We consider a cops and robber game where the cops are blocking edges of a graph, while the robber occupies its vertices. At each round of the game, the cops choose some set of edges to block and right after the robber is obliged to move to…
The domination game on a graph $G$ (introduced by B. Bre\v{s}ar, S. Klav\v{z}ar, D.F. Rall \cite{BKR2010}) consists of two players, Dominator and Staller, who take turns choosing a vertex from $G$ such that whenever a vertex is chosen by…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. We study {\em bidding games} in which the players bid for the right to move the token.…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
In this paper, we study the distributed sketching complexity of connectivity. In distributed graph sketching, an $n$-node graph $G$ is distributed to $n$ players such that each player sees the neighborhood of one vertex. The players then…
The domination game is an optimization game played by two players, Dominator and Staller, who alternately select vertices in a graph $G$. A vertex is said to be dominated if it has been selected or is adjacent to a selected vertex. Each…
In this paper, we introduce a graph coloring game called the Edge-Distinguishing Game (EDGe). The edge-distinguishing chromatic number of a graph is used to determine the moves each player can make. We determine which player has a winning…
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must…
We characterise the classes of tournaments with tractable first-order model checking. For every hereditary class of tournaments $\mathcal T$, first-order model checking is either fixed parameter tractable or $\textrm{AW}[*]$-hard. This…
We consider three variants of a partisan combinatorial game between two players, Left and Right, played on an undirected simple graph. Left is able to delete vertices (and incident edges) while Right is able to delete edges. This natural…