Related papers: Modified Dijkstra Algorithm with Invention Hierarc…
Querying the shortest path between two vertexes is a fundamental operation in a variety of applications, which has been extensively studied over static road networks. However, in reality, the travel costs of road segments evolve over time,…
We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path…
Finding shortest distance between two vertices in a graph is an important problem due to its numerous applications in diverse domains, including geo-spatial databases, social network analysis, and information retrieval. Classical algorithms…
We study the problem of finding a Hamiltonian cycle under the promise that the input graph has a minimum degree of at least $n/2$, where $n$ denotes the number of vertices in the graph. The classical theorem of Dirac states that such graphs…
We propose a novel algorithm for enumerating and listing all minimal cutsets of a given graph. It is known that this problem is NP-hard. We use connectivity properties of a given graph to develop an algorithm with reduced complexity for…
Given in the plane a set $S$ of $n$ points and a set of disks centered at these points, the disk graph $G(S)$ induced by these disks has vertex set $S$ and an edge between two vertices if their disks intersect. Note that the disks may have…
In this letter, we study distributed optimization, where a network of agents, abstracted as a directed graph, collaborates to minimize the average of locally-known convex functions. Most of the existing approaches over directed graphs are…
We consider the task of drawing a graph on multiple horizontal layers, where each node is assigned a layer, and each edge connects nodes of different layers. Known algorithms determine the orders of nodes on each layer to minimize crossings…
This paper leverages the framework of algorithms-with-predictions to design data structures for two fundamental dynamic graph problems: incremental topological ordering and cycle detection. In these problems, the input is a directed graph…
We study the problem of path planning with soft homology constraints on a surface topologically equivalent to a disk with punctures. Specifically, we propose an algorithm, named $\Hstar$, for the efficient computation of a path homologous…
Circle graphs are intersection graphs of chords of a circle. In this paper, we present a new algorithm for the circle graph isomorphism problem running in time $O((n+m)\alpha(n+m))$ where $n$ is the number of vertices, $m$ is the number of…
We study a large family of graph covering problems, whose definitions rely on distances, for graphs of bounded cyclomatic number (that is, the minimum number of edges that need to be removed from the graph to destroy all cycles). These…
In the decremental single-source shortest paths problem, the goal is to maintain distances from a fixed source $s$ to every vertex $v$ in an $m$-edge graph undergoing edge deletions. In this paper, we conclude a long line of research on…
We present the `Basic S*' algorithm for computing shortest path through a metric simplicial complex. In particular, given a metric graph, $G$, which is constructed as a discrete representation of an underlying configuration space (a larger…
Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods…
A popular method for finding the projection onto the intersection of two closed convex subsets in Hilbert space is Dykstra's algorithm. In this paper, we provide sufficient conditions for Dykstra's algorithm to converge rapidly, in finitely…
This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an…
We provide algorithms involving edge slides, for a connected simple graph to evolve in a finite number of steps to another connected simple graph in a prescribed configuration, and for the regularization of such a graph by the minimization…
Geodesic paths and distances are among the most popular intrinsic properties of 3D surfaces. Traditionally, geodesic paths on discrete polygon surfaces were computed using shortest path algorithms, such as Dijkstra. However, such algorithms…
Given an $n$-vertex $m$-edge graph $G$ with non negative edge-weights, the girth of $G$ is the weight of a shortest cycle in $G$. For any graph $G$ with polynomially bounded integer weights, we present a deterministic algorithm that…