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This paper proposes new languages for basic skills in the Creative Society, where people create their own goods, tools, concepts, knowledge, and mechanisms with their own hands: the skills of learning, presentation, and collaboration. These…

Computers and Society · Computer Science 2013-08-07 Takashi Iba

Patterns embody repeating phenomena, and, as such, they are partly but not fully detachable from their context. 'Design patterns' and 'pattern languages' are established methods for working with patterns. They have been applied in…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-12-09 Raymond Puzio , Paola Ricaurte , Charles Jeffrey Danoff , Charlotte Pierce , Analua Dutka-Chirichetti , Vitor Bruno , Hermano Cintra , Joseph Corneli

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…

Computers and Society · Computer Science 2021-03-11 Daniel Lopes , Jéssica Parente , Pedro Silva , Licínio Roque , Penousal machado

Can we move beyond simply networking creative individuals to establishing diverse communities of practice for innovation through discursive methods. Furthermore, can we digitise their creativity activities within an integrative…

Computers and Society · Computer Science 2015-02-19 Gerard Briscoe , Joseph Lockwood

Robotic technology can support the creation of new tools that improve the creative process of cinematography. It is crucial to consider the specific requirements and perspectives of industry professionals when designing and developing these…

Robotics · Computer Science 2023-04-18 Pragathi Praveena , Bengisu Cagiltay , Michael Gleicher , Bilge Mutlu

Emerging methods and tools are changing the ways participants in global creative networks become aware of each other and proceed to interact. Some web-based resources intended to spark new collaborations in creative networks have been…

Computers and Society · Computer Science 2015-03-03 Jeff Horon

Our earlier paper "Patterns of Patterns" combined three techniques from training, futures studies, and design in a design pattern called PLACARD that helps groups of people work together effectively. We used that pattern in five hands-on…

Creativity is individual, and it is social. The social aspects of creativity have become of increasing interest as systems have emerged that mobilize large numbers of people to engage in creative tasks. We examine research related to…

Social and Information Networks · Computer Science 2012-04-19 Lixiu Yu , Jeffrey V. Nickerson , Yasuaki Sakamoto

These patterns describe the strategies I use to find novel or unorthodox insights in the area of software design and research. The patterns are driven by inconsistencies between what we say and what we do, and they provide techniques for…

Software Engineering · Computer Science 2024-06-11 Mary Shaw

Patterns describe proven solutions for recurring problems. Typically, patterns in a particular domain are interrelated and organized in pattern languages. As real-world problems often require patterns of multiple domains, different pattern…

Software Engineering · Computer Science 2020-03-23 Manuela Weigold , Johanna Barzen , Uwe Breitenbücher , Michael Falkenthal , Frank Leymann , Karoline Wild

Human collaboration with systems within the Computational Creativity (CC) field is often restricted to shallow interactions, where the creative processes, of systems and humans alike, are carried out in isolation, without any (or little)…

Human-Computer Interaction · Computer Science 2022-05-13 Maria Teresa Llano , Mark d'Inverno , Matthew Yee-King , Jon McCormack , Alon Ilsar , Alison Pease , Simon Colton

Many companies have a suite of digital tools, such as Enterprise Social Networks, conferencing and document sharing software, and email, to facilitate collaboration among employees. During, or at the end of a collaboration, documents are…

Human-Computer Interaction · Computer Science 2019-05-17 Antoine Flepp , Julie Dugdale , Fabrice Bourge , Tiphaine Marie-Cardot

There are many different forms of design knowledge that guide and shape a designer's ability to act and realize potential realities. Methods and schemas are examples of design knowledge commonly used by design researchers and designers…

Human-Computer Interaction · Computer Science 2024-05-03 Shruthi Sai Chivukula , Colin M. Gray

This paper presents a grounded theory-analysis based on a qualitative study of professional interaction designers (n=20) with a focus on how they use tools to manage design ideas. Idea management can be understood as a subcategory of the…

Human-Computer Interaction · Computer Science 2020-02-20 Nanna Inie , Peter Dalsgaard

Studies of Generative AI (GenAI)-assisted creative workflows have focused on individuals overcoming challenges of prompting to produce what they envisioned. When designers work in teams, how do collaboration and prompting influence each…

Human-Computer Interaction · Computer Science 2025-09-29 Yuanning Han , Ziyi Qiu , Jiale Cheng , RAY LC

User experience (UX) has undergone a revolution in collaborative practices, due to tools that enable quick feedback and continuous collaboration with a varied team across a design's lifecycle. However, it is unclear how this shift in…

Human-Computer Interaction · Computer Science 2023-02-28 K. J. Kevin Feng , Tony W. Li , Amy X. Zhang

Creativity is a complex, multi-faceted concept encompassing a variety of related aspects, abilities, properties and behaviours. If we wish to study creativity scientifically, then a tractable and well-articulated model of creativity is…

Computation and Language · Computer Science 2017-02-08 Anna Jordanous , Bill Keller

Creativity Support Tools (CST) aim to enhance human creativity, but the deeply personal and subjective nature of creativity makes the design of universal support tools challenging. Individuals develop personal approaches to creativity,…

Artificial Intelligence · Computer Science 2020-07-10 Angus Main , Mick Grierson

Online, visual artists have more places than ever to routinely share their creative work and connect with other artists. These interactions support the routine enactment of creative identity in artists and provide inspirational…

Human-Computer Interaction · Computer Science 2025-02-13 Ellen Simpson , Bryan Semaan

In this article, an overview of the background, the research approaches and the patterns of practice in the field of collaborative learning are provided. A definition of collaborative learning and an overview of fundamental aspects that…

Human-Computer Interaction · Computer Science 2022-03-31 Irene-Angelia Chounta
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