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In this paper I present several algorithmic techniques for improving the decision process of multiple types of agents behaving in environments where their interests are in conflict. The interactions between the agents are modelled by using…

Computer Science and Game Theory · Computer Science 2009-08-04 Mugurel Ionut Andreica

I consider issues in distributed computation that should be of relevance to game theory. In particular, I focus on (a) representing knowledge and uncertainty, (b) dealing with failures, and (c) specification of mechanisms.

Computer Science and Game Theory · Computer Science 2007-05-23 Joseph Y. Halpern

Optimization problems with both control variables and environmental variables arise in many fields. This paper introduces a framework of personalized optimization to han- dle such problems. Unlike traditional robust optimization,…

Computation · Statistics 2016-07-07 Shifeng Xiong

The evolution of information and communication technologies has yielded the means of sharing measurements and other information in an efficient and flexible way, which has enabled the size and complexity of control applications to increase.…

Systems and Control · Electrical Eng. & Systems 2025-01-30 Filiberto Fele , José M. Maestre , Eduardo F. Camacho

Game theory provides a mathematical way to study the interaction between multiple decision makers. However, classical game-theoretic analysis is limited in scalability due to the large number of strategies, precluding direct application to…

Computer Science and Game Theory · Computer Science 2024-05-28 Ariyan Bighashdel , Yongzhao Wang , Stephen McAleer , Rahul Savani , Frans A. Oliehoek

The study of intelligent systems explains behaviour in terms of economic rationality. This results in an optimization principle involving a function or utility, which states that the system will evolve until the configuration of maximum…

Information Theory · Computer Science 2024-06-18 Pedro Hack

Inspired by cellular growth and self-organization, Neural Cellular Automata (NCAs) have been capable of "growing" artificial cells into images, 3D structures, and even functional machines. NCAs are flexible and robust computational systems…

Neural and Evolutionary Computing · Computer Science 2022-05-16 Shyam Sudhakaran , Elias Najarro , Sebastian Risi

With the intensified use of intelligent things, the demands on the technological systems are increasing permanently. A possible approach to meet the continuously changing challenges is to shift the system integration from design to run-time…

Artificial Intelligence · Computer Science 2018-08-13 Andreas Niederquell

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

Computer Science and Game Theory · Computer Science 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

A number of prototypical optimization problems in multi-agent systems (e.g., task allocation and network load-sharing) exhibit a highly local structure: that is, each agent's decision variables are only directly coupled to few other agent's…

Multiagent Systems · Computer Science 2020-03-04 Robin Brown , Federico Rossi , Kiril Solovey , Michael T. Wolf , Marco Pavone

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

A natural goal in multiagent learning besides finding equilibria is to learn rationalizable behavior, where players learn to avoid iteratively dominated actions. However, even in the basic setting of multiplayer general-sum games, existing…

Machine Learning · Computer Science 2022-10-21 Yuanhao Wang , Dingwen Kong , Yu Bai , Chi Jin

Computational aspects of solution notions such as Nash equilibrium have been extensively studied, including settings where the ultimate goal is to find an equilibrium that possesses some additional properties. Furthermore, in order to…

Computational Complexity · Computer Science 2023-05-09 Bruce M. Kapron , Koosha Samieefar

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

Crowdsourcing is an emerging computing paradigm that takes advantage of the intelligence of a crowd to solve complex problems effectively. Besides collecting and processing data, it is also a great demand for the crowd to conduct…

Neural and Evolutionary Computing · Computer Science 2023-04-13 Feng-Feng Wei , Wei-Neng Chen , Xiao-Qi Guo , Bowen Zhao , Sang-Woon Jeon , Jun Zhang

Decades of research on Internet congestion control (CC) has produced a plethora of algorithms that optimize for different performance objectives. Applications face the challenge of choosing the most suitable algorithm based on their needs,…

Networking and Internet Architecture · Computer Science 2021-07-06 Yiqing Ma , Han Tian , Xudong Liao , Junxue Zhang , Weiyan Wang , Kai Chen , Xin Jin

Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems…

Artificial Intelligence · Computer Science 2007-05-23 Derek Messie , Jae C. Oh

Often times, in many design problems, there is a need to select a small set of informative or representative elements from a large ground set of entities in an optimal fashion. Submodular optimization that provides for a formal way to solve…

Machine Learning · Computer Science 2018-10-09 Arun V Sathanur

The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming increasingly popular in game-oriented research and industry. A special class of these…

Artificial Intelligence · Computer Science 2023-02-17 Vanessa Volz , Boris Naujoks , Pascal Kerschke , Tea Tusar

Over the last decade, significant progress has been made in understanding complex biological systems, however there have been few attempts at incorporating this knowledge into nature inspired optimization algorithms. In this paper, we…

Neural and Evolutionary Computing · Computer Science 2009-07-03 James M. Whitacre , Ruhul A. Sarker , Q. Tuan Pham
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