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Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-28 Philipp Götz , Gloria Dal Santo , Sebastian J. Schlecht , Vesa Välimäki , Emanuël A. P. Habets

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

Sound · Computer Science 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

Geometrical acoustics is well suited for simulating room reverberation in interactive real-time applications. While the image source model (ISM) is exceptionally fast, the restriction to specular reflections impacts its perceptual…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stephan D. Ewert , Nico Gößling , Oliver Buttler , Steven van de Par , Hongmei Hu

Over the past few decades, extensive research has been devoted to the design of artificial reverberation algorithms aimed at emulating the room acoustics of physical environments. Despite significant advancements, automatic parameter tuning…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-10 Alessandro Ilic Mezza , Riccardo Giampiccolo , Enzo De Sena , Alberto Bernardini

Feedback delay networks (FDNs) are recursive filters, which are widely used for artificial reverberation and decorrelation. One central challenge in the design of FDNs is the generation of sufficient echo density in the impulse response…

Sound · Computer Science 2020-06-09 Sebastian J. Schlecht , Emanuël A. P. Habets

Room acoustics is mainly based on the reverberation theories of Saine and Eyring. In Sabine's theory however, the reverberation time does not reach zero, even if the condition of absolute absorption is fulfilled. Eyring revised…

Classical Physics · Physics 2024-10-01 Toshiki Hanyu

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

Rendering dynamic reverberation in a complicated acoustic space for moving sources and listeners is challenging but crucial for enhancing user immersion in extended-reality (XR) applications. Capturing spatially varying room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-10 Orchisama Das , Gloria Dal Santo , Sebastian J. Schlecht , Vesa Valimaki , Zoran Cvetkovic

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

We introduce an audio texture synthesis algorithm based on scattering moments. A scattering transform is computed by iteratively decomposing a signal with complex wavelet filter banks and computing their amplitude envelop. Scattering…

Applications · Statistics 2013-11-05 Joan Bruna , Stéphane Mallat

The image-source method is widely applied to compute room impulse responses (RIRs) of shoebox rooms with arbitrary absorption. However, with increasing RIR lengths, the number of image sources grows rapidly, leading to slow computation. In…

Audio and Speech Processing · Electrical Eng. & Systems 2023-10-12 Sebastian J. Schlecht , Karolina Prawda , Rudolf Rabenstein , Maximilian Schäfer

Absorption yields an additional exponential decay in open quantum systems which can be described by shifting the (scattering) energy E along the imaginary axis, E+i\hbar/2\tau_{a}. Using the random matrix approach, we calculate analytically…

Mesoscale and Nanoscale Physics · Physics 2007-05-23 D. V. Savin , H. -J. Sommers

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-15 James Brooks-Park , Søren Bech , Jan Østergaard , Steven van de Par

Recursion is a fundamental concept in the design of filters and audio systems. In particular, artificial reverberation systems that use delay networks depend on recursive paths to control both echo density and the decay rate of modal…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-28 Gloria Dal Santo , Karolina Prawda , Sebastian J. Schlecht , Vesa Välimäki

The estimation of the decay rate of a signal section is an integral component of both blind and non-blind reverberation time estimation methods. Several decay rate estimators have previously been proposed, based on, e.g., linear regression…

Sound · Computer Science 2015-10-02 Christian Schüldt , Peter Händel

A single dynamical system with time-delayed feedback can emulate networks. This property of delay systems made them extremely useful tools for Machine Learning applications. Here we describe several possible setups, which allow emulating…

Dynamical Systems · Mathematics 2021-06-30 Florian Stelzer , Serhiy Yanchuk

We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Nicholas J. Bryan , Dingzeyu Li , Timothy R. Langlois , Dinesh Manocha

A common bane of artificial reverberation algorithms is spectral coloration in the synthesized sound, typically manifesting as metallic ringing, leading to a degradation in the perceived sound quality. In delay network methods, coloration…

Audio and Speech Processing · Electrical Eng. & Systems 2025-12-19 Gloria Dal Santo , Karolina Prawda , Sebastian J. Schlecht , Vesa Välimäki

Optoacoustic tomography image reconstruction has been a problem of interest in recent years. By exploiting the exceptional generative power of the recently proposed diffusion models we consider a scheme which is based on a conditional…

Image and Video Processing · Electrical Eng. & Systems 2024-11-26 Martin G. Gonzalez , Matias Vera , Leonardo Rey Vega

We introduce a novel method for designing attenuation filters in digital audio reverberation systems based on Feedback Delay Networks (FDNs). Our approach uses Second Order Sections (SOS) of Infinite Impulse Response (IIR) filters arranged…

Sound · Computer Science 2025-11-26 Ilias Ibnyahya , Joshua D. Reiss
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