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Related papers: Facility location with double-peaked preference

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The facility location problem is an NP-hard optimization problem. Therefore, approximation algorithms are often used to solve large instances. Such algorithms often perform much better than worst-case analysis suggests. Therefore,…

Data Structures and Algorithms · Computer Science 2019-03-29 Stefan Klootwijk , Bodo Manthey

In this paper, we study a facility location problem within a competitive market context, where customer demand is predicted by a random utility choice model. Unlike prior research, which primarily focuses on simple constraints such as a…

Artificial Intelligence · Computer Science 2024-03-12 Hoang Giang Pham , Tien Thanh Dam , Ngan Ha Duong , Tien Mai , Minh Hoang Ha

Peer-prediction is a mechanism which elicits privately-held, non-variable information from self-interested agents---formally, truth-telling is a strict Bayes Nash equilibrium of the mechanism. The original Peer-prediction mechanism suffers…

Computer Science and Game Theory · Computer Science 2016-03-28 Yuqing Kong , Grant Schoenebeck

This paper studies delegation in a model of discrete choice. In the delegation problem, an uninformed principal must consult an informed agent to make a decision. Both the agent and principal have preferences over the decided-upon action…

Computer Science and Game Theory · Computer Science 2024-06-25 Ali Khodabakhsh , Emmanouil Pountourakis , Samuel Taggart

Selecting a set of alternatives based on the preferences of agents is an important problem in committee selection and beyond. Among the various criteria put forth for the desirability of a committee, Pareto optimality is a minimal and…

Computer Science and Game Theory · Computer Science 2018-03-20 Haris Aziz , Jerome Lang , Jerome Monnot

Enhancing resilience in multi-agent systems in the face of selfish agents is an important problem that requires further characterisation. This work develops a truthful mechanism that avoids self-interested and strategic agents maliciously…

Systems and Control · Electrical Eng. & Systems 2025-07-29 Tianyi Zhong , David Angeli

An important feature of many real world facility location problems are capacity limits on the facilities. We show here how capacity constraints make it harder to design strategy proof mechanisms for facility location, but…

Artificial Intelligence · Computer Science 2020-09-18 Toby Walsh

Peer-prediction is a (meta-)mechanism which, given any proper scoring rule, produces a mechanism to elicit privately-held, non-verifiable information from self-interested agents. Formally, truth-telling is a strict Nash equilibrium of the…

Computer Science and Game Theory · Computer Science 2016-03-24 Yuqing Kong , Grant Schoenebeck , Katrina Ligett

We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…

Computer Science and Game Theory · Computer Science 2017-04-13 Yun Kuen Cheung

We study one-sided matching problems where $n$ agents have preferences over $m$ objects and each of them need to be assigned to at most one object. Most work on such problems assume that the agents only have ordinal preferences and usually…

Computer Science and Game Theory · Computer Science 2021-07-13 Thomas Ma , Vijay Menon , Kate Larson

We study the design of a decentralized two-sided matching market in which agents' search is guided by the platform. There are finitely many agent types, each with (potentially random) preferences drawn from known type-specific…

Computer Science and Game Theory · Computer Science 2021-08-19 Nicole Immorlica , Brendan Lucier , Vahideh Manshadi , Alexander Wei

This paper brings the novel idea of paying the utility to the winning agents in terms of some physical entity in cooperative communications. Our setting is a secret two-way communication channel where two transmitters exchange information…

Information Theory · Computer Science 2017-03-22 Muhammad R. A. Khandaker , Kai-Kit Wong , Gan Zheng

In this paper, we introduce and study the Facility Location Problem with Aleatory Agents (FLPAA), where the facility accommodates n agents larger than the number of agents reporting their preferences, namely n_r. The spare capacity is used…

Computer Science and Game Theory · Computer Science 2024-09-30 Gennaro Auricchio , Jie Zhang

We investigate mechanism design without payments when agents have different types of preferences. Contrary to most settings in the literature where agents have the same preference, e.g. in the facility location games all agents would like…

Computer Science and Game Theory · Computer Science 2016-09-16 Qiang Zhang

The fundamental assignment problem is in search of welfare maximization mechanisms to allocate items to agents when the private preferences over indivisible items are provided by self-interested agents. The mainstream mechanism…

Computer Science and Game Theory · Computer Science 2019-06-04 Yansong Gao , Jie Zhang

I study a principal-agent model in which a principal hires an agent to collect information about an unknown continuous state. The agent acquires a signal whose distribution is centered around the state, controlling the signal's precision at…

Theoretical Economics · Economics 2026-05-05 Fan Wu

The problem of peer prediction is to elicit information from agents in settings without any objective ground truth against which to score reports. Peer prediction mechanisms seek to exploit correlations between signals to align incentives…

Computer Science and Game Theory · Computer Science 2016-06-20 Victor Shnayder , Arpit Agarwal , Rafael Frongillo , David C. Parkes

We consider facility location problems with a new form of equity criterion. Demand points have preference order on the sites where the plants can be located. The goal is to find the location of the facilities minimizing the envy felt by the…

Optimization and Control · Mathematics 2022-12-08 Víctor Blanco , Alfredo Marín , Justo Puerto

Facility location games provide an abstract model of mechanism design. In such games, a mechanism takes a profile of $n$ single-peaked preferences over an interval as an input and determines the location of a facility on the interval. In…

Computer Science and Game Theory · Computer Science 2024-10-18 Kento Yoshida , Kei Kimura , Taiki Todo , Makoto Yokoo

The stable marriage problem and its extensions have been extensively studied, with much of the work in the literature assuming that agents fully know their own preferences over alternatives. This assumption however is not always practical…

Computer Science and Game Theory · Computer Science 2016-03-21 Baharak Rastegari , Paul Goldberg , David Manlove