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We illustrate how one can use basic combinatorial theory and computer programming technique (Python) to analyze the combinatorial game: Mahjong. The results confirm some folklore concerning the game, and expose some unexpected results.…

History and Overview · Mathematics 2019-01-24 Yuan Cheng , Chi-Kwong Li , Sharon H. Li

Online games are the most popular form of entertainment among youngsters as well as elders. Recognized as e-Sports, they may become an official part of the Olympic Games by 2020. However, a long waiting time for matchmaking will largely…

Performance · Computer Science 2019-11-28 Mingkuan Xu , Yang Yu , Chenye Wu

In a prediction tournament, contestants "forecast" by asserting a numerical probability for each of (say) 100 future real-world events. The scoring system is designed so that (regardless of the unknown true probabilities) more accurate…

Statistics Theory · Mathematics 2019-03-07 David Aldous

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

Artificial Intelligence · Computer Science 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

Recently Marinatto and Weber introduced an interesting new scheme for quantizing games, and applied their scheme to the famous game 'Battle of the Sexes'. In this Comment we make two observations: (a) the overall quantization scheme is…

Quantum Physics · Physics 2016-09-08 S. C. Benjamin

We propose a statistical framework for quantifying the importance of single events that do not provide intermediate rewards but offer implicit incentives through the reward structure at the end of a multi-event contest. Applying the…

Applications · Statistics 2022-07-07 Daniel Goller , Sandro Heiniger

Since its introduction two decades ago, there has been increasing interest in the problem of early classification of time series. This problem generalizes classic time series classification to ask if we can classify a time series…

Machine Learning · Computer Science 2022-09-07 Renjie Wu , Audrey Der , Eamonn J. Keogh

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…

Quantum Physics · Physics 2011-05-12 Julia Kempe , Thomas Vidick

We start with the well-known game below: Two players hold a sheet of paper to their forehead on which a positive integer is written. The numbers are consecutive and each player can only see the number of the other one. In each time step,…

Combinatorics · Mathematics 2013-02-26 Felix Günther , Irina Mustata

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on {\it lossy channel systems}, under the constraint that both players are restricted to finite-memory strategies. First, we describe a general…

Logic in Computer Science · Computer Science 2019-03-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

Inspired by Martin Fr\"anzle's persistent and influential work on capturing and handling delay inherent to cyber-physical systems in the formal verification of such systems, we study timed games where controllable actions do not take effect…

Formal Languages and Automata Theory · Computer Science 2025-02-27 Kim G. Larsen , Martin Zimmermann

As the most popular sport around the globe, the game of football has recently intrigued much research interest to explore and distill useful and appealing information from the sport. Network science and graph-centric methods have been…

Social and Information Networks · Computer Science 2022-05-24 Yang Li , Gonzalo Mateos

The "War of Attrition" is a classical game theoretic model that was first introduced to mathematically describe certain non-violent animal behavior. The original setup considers two participating players in a one-shot game competing for a…

Computer Science and Game Theory · Computer Science 2012-12-24 Peter Helgesson , Bernt Wennberg

The following problem is considered. Two players are each required to allocate a quota of~$n$ counters among~$k$ boxes labelled~$1,2,\ldots,k$. At times $t=1,2,3,\ldots$ a random box is identified; the probability of choosing box~$i$…

Combinatorics · Mathematics 2022-10-06 Robin K. S. Hankin

Soccer is one of the most popular sport worldwide, with live broadcasts frequently available for major matches. However, extracting detailed, frame-by-frame information on player actions from these videos remains a challenge. Utilizing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shikun Xu , Yandong Zhu , Gen Li , Changhu Wang

During the last twenty years, a lot of research was conducted on the sport elimination problem: Given a sports league and its remaining matches, we have to decide whether a given team can still possibly win the competition, i.e., place…

Computational Complexity · Computer Science 2016-05-11 Stefan Neumann , Andreas Wiese

Subtraction games is a class of impartial combinatorial games, They with finite subtraction sets are known to have periodic nim-sequences. So people try to find the regular of the games. But for specific of Sprague-Grundy Theory, it is too…

Computer Science and Game Theory · Computer Science 2015-03-20 Zhihui Qin , Guanglei He

In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…

Quantum Physics · Physics 2026-02-27 Simon Schmidt , Sigurd A. L. Storgaard , Michael Walter , Yuming Zhao

The game of bridge consists of two stages: bidding and playing. While playing is proved to be relatively easy for computer programs, bidding is very challenging. During the bidding stage, each player knowing only his/her own cards needs to…

Artificial Intelligence · Computer Science 2019-03-06 Jiang Rong , Tao Qin , Bo An

Entanglement is perhaps the most non-classical manifestation of quantum mechanics. Among its many interesting applications to information processing, it can be harnessed to reduce the amount of communication required to process a variety of…

Quantum Physics · Physics 2007-05-23 Gilles Brassard , Anne Broadbent , Alain Tapp
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