Related papers: Interface Transformation from Ruling to Obedience
The mechanism of communication between users and devices is called interface. From time to time changes in interface significantly improve our work with computers even without any serious changes in programs themselves. Main ideas in PCs…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
The shape and size of the objects, which we see on the screen, when the application is running, are defined at the design time. By using some sort of adaptive interface, developers give users a chance to resize these objects or on rare…
The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…
We are communicating with computers on two different levels. On upper level we have a very flexible system of windows: we can move them, resize, overlap or put side by side. At any moment we decide what would be the best view and reorganize…
User-driven applications belong to the new type of programs, in which users get the full control of WHAT, WHEN, and HOW must appear on the screen. Such programs can exist only if the screen view is organized not according with the…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
This book is about the transformation of screen objects into movable and resizable and about the design of applications entirely on the basis of such elements. The screen objects have a wide variety of shapes; they can be either graphical…
All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…
Users can't talk with computers in their natural language (machine codes), so there are interfaces that allow such communication. 40 years ago the outcome of computer programs was in the form of long listings covered by numbers and even the…
Programs have to be designed in such a way as to make them looking good and being handy for all users. Adaptive interface, with all the numerous achievements throughout 30 years of its history, contains and in reality is based on one…
This paper introduces a new prototype system for controlling a PC by head movements and also with voice commands. Our system is a multimodal interface concerned with controlling the computer. The selected modes of interaction are speech and…
A touch sensitive screen displays the information on the screen and also receives the input by sensing a user's touch on the same screen. This mechanism facilitates system interaction directly through the screen without needing a mouse or…
The computer industry is developing at a fast pace. With this development almost all of the fields under computers have advanced in the past couple of decades. But the same technology is being used for human computer interaction that was…
As computers become more ubiquitous, traditional two-dimensional interfaces must be replaced with interfaces based on a three-dimensional metaphor. However, these interfaces must still be as simple and functional as their two-dimensional…
The established way of interfacing with most computer systems is a mouse and keyboard. Hand gestures are an intuitive and effective touchless way to interact with computer systems. However, hand gesture based systems have seen low adoption…
Numerous accessibility features have been developed and included in consumer operating systems to provide people with a variety of disabilities additional ways to access computing devices. Unfortunately, many users, especially older adults…
Human-robot object handovers have been an actively studied area of robotics over the past decade; however, very few techniques and systems have addressed the challenge of handing over diverse objects with arbitrary appearance, size, shape,…
Is it possible to design programs which each user can change according to his preferences? Not an illusion of such a thing that adaptive interface provides but really an interface ruled by users. What is the main problem of such design and…
One of the open questions in the field of interaction design is "what inputs or interaction techniques should be used with augmented reality devices?" The transition from a touchpad and a keyboard to a multi-touch device was relatively…