Related papers: Virtual Network Embedding Algorithms Based on Best…
This paper describes a general framework for learning Higher-Order Network Embeddings (HONE) from graph data based on network motifs. The HONE framework is highly expressive and flexible with many interchangeable components. The…
Virtual Reality (VR) applications require high data rate for a high-quality immersive experience, in addition to low latency to avoid dizziness and motion sickness. One of the key wireless VR challenges is providing seamless connectivity…
Heterogeneous networks are widely used to model real-world semi-structured data. The key challenge of learning over such networks is the modeling of node similarity under both network structures and contents. To deal with network…
Link prediction plays an important role in network analysis and applications. Recently, approaches for link prediction have evolved from traditional similarity-based algorithms into embedding-based algorithms. However, most existing…
Network embedding has been widely used in social recommendation and network analysis, such as recommendation systems and anomaly detection with graphs. However, most of previous approaches cannot handle large graphs efficiently, due to that…
We consider optimal distributed computation of a given function of distributed data. The input (data) nodes and the sink node that receives the function form a connected network that is described by an undirected weighted network graph. The…
We propose two one-pass streaming algorithms for the $\mathcal{NP}$-hard hypergraph matching problem. The first algorithm stores a small subset of potential matching edges in a stack using dual variables to select edges. It has an…
The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…
A popular testbed for deep learning has been multimodal recognition of human activity or gesture involving diverse inputs such as video, audio, skeletal pose and depth images. Deep learning architectures have excelled on such problems due…
As deep nets are increasingly used in applications suited for mobile devices, a fundamental dilemma becomes apparent: the trend in deep learning is to grow models to absorb ever-increasing data set sizes; however mobile devices are designed…
Matching-based methods, especially those based on space-time memory, are significantly ahead of other solutions in semi-supervised video object segmentation (VOS). However, continuously growing and redundant template features lead to an…
In this paper, we introduce a backscatter assisted wirelessly powered mobile edge computing (MEC) network, where each edge user (EU) can offload task bits to the MEC server via hybrid harvest-then-transmit (HTT) and backscatter…
Multiplex network embedding is an effective technique to jointly learn the low-dimensional representations of nodes across network layers. However, the number of edges among layers may vary significantly. This data imbalance will lead to…
Deep neural networks have consistently represented the state of the art in most computer vision problems. In these scenarios, larger and more complex models have demonstrated superior performance to smaller architectures, especially when…
Visual place recognition (VPR) is a fundamental task for many applications such as robot localization and augmented reality. Recently, the hierarchical VPR methods have received considerable attention due to the trade-off between accuracy…
Complex networks represented as node adjacency matrices constrains the application of machine learning and parallel algorithms. To address this limitation, network embedding (i.e., graph representation) has been intensively studied to learn…
Most existing Heterogeneous Information Network (HIN) embedding methods focus on static environments while neglecting the evolving characteristic of realworld networks. Although several dynamic embedding methods have been proposed, they are…
Graph is a universe data structure that is widely used to organize data in real-world. Various real-word networks like the transportation network, social and academic network can be represented by graphs. Recent years have witnessed the…
Deploying services efficiently while satisfying their quality requirements is a major challenge in network slicing. Effective solutions place instances of the services' virtual network functions (VNFs) at different locations of the cellular…
Multi-view networks are broadly present in real-world applications. In the meantime, network embedding has emerged as an effective representation learning approach for networked data. Therefore, we are motivated to study the problem of…