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Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

The I-patch is a multi-sided surface representation, defined as a combination of implicit ribbon and bounding surfaces, whose pairwise intersections determine the natural boundaries of the patch. Our goal is to show how a collection of…

Computational Geometry · Computer Science 2022-04-26 Ágoston Sipos , Tamás Várady , Péter Salvi

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry,…

Geometric Deep Learning has recently made striking progress with the advent of continuous Deep Implicit Fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-03 Edoardo Remelli , Artem Lukoianov , Stephan R. Richter , Benoît Guillard , Timur Bagautdinov , Pierre Baque , Pascal Fua

Geometric Deep Learning has recently made striking progress with the advent of continuous deep implicit fields. They allow for detailed modeling of watertight surfaces of arbitrary topology while not relying on a 3D Euclidean grid,…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Benoit Guillard , Edoardo Remelli , Artem Lukoianov , Stephan R. Richter , Timur Bagautdinov , Pierre Baque , Pascal Fua

Visualization of implicit surfaces is an actively researched topic. While raytracing can produce high quality images, it is not well suited for creating a quick preview of the surface. Indirect algorithms (e.g. Marching Cubes) create an…

Graphics · Computer Science 2022-04-14 Ágostons Sipos , Péter Salvi

Multi-sided surfaces are often defined by side interpolants (also called ribbons), i.e. the surface has to connect to the ribbons with a prescribed degree of smoothness. The I-patch is such a family of implicit surfaces capable of…

Graphics · Computer Science 2022-07-05 Ágoston Sipos

Isosurface visualization is fundamental for exploring and analyzing 3D volumetric data. Marching cubes (MC) algorithms with linear interpolation are commonly used for isosurface extraction and visualization. Although linear interpolation is…

Graphics · Computer Science 2025-05-01 Timbwaoga A. J. Ouermi , Jixian Li , Tushar Athawale , Chris R. Johnson

Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Jiabao Lei , Kui Jia , Yi Ma

We present SurfCut, an algorithm for extracting a smooth, simple surface with an unknown 3D curve boundary from a noisy 3D image and a seed point. Our method is built on the novel observation that certain ridge curves of a function defined…

Computer Vision and Pattern Recognition · Computer Science 2017-05-02 Marei Algarni , Ganesh Sundaramoorthi

We examine implicit representations of parametric or point cloud models, based on interpolation matrices, which are not sensitive to base points. We show how interpolation matrices can be used for ray shooting of a parametric ray with a…

Algebraic Geometry · Mathematics 2017-06-09 Ioannis Z. Emiris , Christos Konaxis , Ilias S. Kotsireas , Clement Laroche

In this paper, we present an automatic 3D face recognition system. This system is based on the representation of human faces surfaces as collections of Iso-Geodesic Curves (IGC) using 3D Fast Marching algorithm. To compare two facial…

Computer Vision and Pattern Recognition · Computer Science 2016-09-01 Rachid Ahdid , El Mahdi Barrah , Said Safi , Bouzid Manaut

Marching Cube algorithm is currently one of the most popular 3D reconstruction surface rendering algorithms. It forms cube voxels through the input image, and then uses 15 basic topological configurations to extract the iso-surfaces in the…

Graphics · Computer Science 2021-02-23 Xin Wang , Su Gao , Monan Wang , Zhenghua Duan

In this paper, Hermite interpolation by parametric spline surfaces on triangulations is considered. The splines interpolate points, the corresponding tangent planes and normal curvature forms at domain vertices and approximate tangent…

Numerical Analysis · Mathematics 2019-09-26 Gasper Jaklic , Tadej Kanduc

Analysis-suitable $G^1$ (AS-$G^1$) multi-patch spline surfaces [4] are particular $G^1$-smooth multi-patch spline surfaces, which are needed to ensure the construction of $C^1$-smooth multi-patch spline spaces with optimal polynomial…

Numerical Analysis · Mathematics 2023-12-25 Andrea Farahat , Mario Kapl , Aljaž Kosmač , Vito Vitrih

We introduce a geometric multigrid method for solving linear systems arising from variational problems on surfaces in geometry processing, Gravo MG. Our scheme uses point clouds as a reduced representation of the levels of the multigrid…

Computational Geometry · Computer Science 2023-07-12 Ruben Wiersma , Ahmad Nasikun , Elmar Eisemann , Klaus Hildebrandt

Signed distance fields (SDFs) are a widely used implicit surface representation, with broad applications in computer graphics, computer vision, and applied mathematics. To reconstruct an explicit triangle mesh surface corresponding to an…

Graphics · Computer Science 2023-08-22 Silvia Sellán , Christopher Batty , Oded Stein

Randomly sampling points on surfaces is an essential operation in geometry processing. This sampling is computationally straightforward on explicit meshes, but it is much more difficult on other shape representations, such as widely-used…

Graphics · Computer Science 2025-06-16 Selena Ling , Abhishek Madan , Nicholas Sharp , Alec Jacobson

Iso-surface extraction from an implicit field is a fundamental process in various applications of computer vision and graphics. When dealing with geometric shapes with complicated geometric details, many existing algorithms suffer from high…

Computer Vision and Pattern Recognition · Computer Science 2025-01-10 Daxuan Ren , Hezi Shi , Jianmin Zheng , Jianfei Cai

Multi-view mesh reconstruction remains a core challenge in computer graphics and vision, especially for recovering high-frequency geometry from sparse observations. Recent methods such as 3D Gaussian Splatting (3DGS) and Neural Radiance…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Nandhana Sunil , Abhirami R Iyer , Avirup Mandal
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