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Related papers: Manipulating the Probabilistic Serial Rule

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In the random assignment problem, objects are randomly assigned to agents keeping in view the agents' preferences over objects. A random assignment specifies the probability of an agent getting an object. We examine the structural and…

Computer Science and Game Theory · Computer Science 2014-09-23 Haris Aziz , Simon Mackenzie , Lirong Xia , Chun Ye

We consider a multi-agent optimal resource sharing problem that is represented by a linear program. The amount of resource to be shared is fixed, and agents belong to a population that is characterized probabilistically so as to allow…

Optimization and Control · Mathematics 2021-09-29 Alessandro Falsone , Kostas Margellos , Jacopo Zizzo , Maria Prandini , Simone Garatti

We initiate a novel direction in randomized social choice by proposing a new definition of agent utility for randomized outcomes. Each agent has a preference over all outcomes and a {\em quantile} parameter. Given a {\em lottery} over the…

Computer Science and Game Theory · Computer Science 2026-03-03 Ioannis Caragiannis , Fabian Frank , Sanjukta Roy

We characterize the optimal reward functions (scoring rules) that incentivize an agent to acquire information and report it truthfully to the principal. The optimal scoring rules let the agent make a simple binary bet in single-dimensional…

Computer Science and Game Theory · Computer Science 2025-10-03 Jason D. Hartline , Yingkai Li , Liren Shan , Yifan Wu

We study the assignment problem of objects to agents with heterogeneous preferences under distributional constraints. Each agent is associated with a publicly known type and has a private ordinal ranking over objects. We are interested in…

Data Structures and Algorithms · Computer Science 2019-05-02 Itai Ashlagi , Amin Saberi , Ali Shameli

We study computational questions in a game-theoretic model that, in particular, aims to capture advertising/persuasion applications such as viral marketing. Specifically, we consider a multi-agent Bayesian persuasion model where an informed…

Computer Science and Game Theory · Computer Science 2016-03-07 Yakov Babichenko , Siddharth Barman

We study the problem of mechanism design for allocating a set of indivisible items among agents with private preferences on items. We are interested in such a mechanism that is strategyproof (where agents' best strategy is to report their…

Computer Science and Game Theory · Computer Science 2024-08-05 Ankang Sun , Bo Chen

In multi-type resource allocation (MTRA) problems, there are p $\ge$ 2 types of items, and n agents, who each demand one unit of items of each type, and have strict linear preferences over bundles consisting of one item of each type. For…

Computer Science and Game Theory · Computer Science 2020-04-28 Xiaoxi Guo , Sujoy Sikdar , Haibin Wang , Lirong Xia , Yongzhi Cao , Hanpin Wang

We consider the assignment problem, where $n$ agents have to be matched to $n$ items. Each agent has a preference order over the items. In the serial dictatorship (SD) mechanism the agents act in a particular order and pick their most…

Computer Science and Game Theory · Computer Science 2024-05-24 Ioannis Caragiannis , Sebastian Homrighausen

The Probabilistic Serial (PS) mechanism -- also known as the simultaneous eating algorithm -- is a canonical solution for the random assignment problem under ordinal preferences. It guarantees envy-freeness and ordinal efficiency in the…

Computer Science and Game Theory · Computer Science 2026-02-16 Jugal Garg , Yixin Tao , László A. Végh

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

This paper considers the problem of randomly assigning a set of objects to a set of agents based on the ordinal preferences of agents. We generalize the well-known immediate acceptance algorithm to the afore-mentioned random environments…

Theoretical Economics · Economics 2021-04-20 Yajing Chen , Patrick Harless , Zhenhua Jiao

We analyze the run-time complexity of computing allocations that are both fair and maximize the utilitarian social welfare, defined as the sum of agents' utilities. We focus on two tractable fairness concepts: envy-freeness up to one item…

Computer Science and Game Theory · Computer Science 2024-09-23 Haris Aziz , Xin Huang , Nicholas Mattei , Erel Segal-Halevi

Complexity theory is a useful tool to study computational issues surrounding the elicitation of preferences, as well as the strategic manipulation of elections aggregating together preferences of multiple agents. We study here the…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

We study the problem of agent selection in causal strategic learning under multiple decision makers and address two key challenges that come with it. Firstly, while much of prior work focuses on studying a fixed pool of agents that remains…

Artificial Intelligence · Computer Science 2024-02-06 Kiet Q. H. Vo , Muneeb Aadil , Siu Lun Chau , Krikamol Muandet

Serial dictatorship is a simple mechanism for coordinating agents in solving combinatorial optimization problems according to their preferences. The most representative such problem is one-sided matching, in which a set of n agents have…

Computer Science and Game Theory · Computer Science 2024-07-08 Ioannis Caragiannis , Kurt Mehlhorn , Nidhi Rathi

When agents are acting together, they may need a simple mechanism to decide on joint actions. One possibility is to have the agents express their preferences in the form of a ballot and use a voting rule to decide the winning action(s).…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Strictly proper scoring rules (SPSR) are incentive compatible for eliciting information about random variables from strategic agents when the principal can reward agents after the realization of the random variables. They also quantify the…

Computer Science and Game Theory · Computer Science 2020-06-09 Yang Liu , Juntao Wang , Yiling Chen

We introduce a dynamic mechanism design problem in which the designer wants to offer for sale an item to an agent, and another item to the same agent at some point in the future. The agent's joint distribution of valuations for the two…

Computer Science and Game Theory · Computer Science 2023-05-22 Christos Papadimitriou , George Pierrakos , Christos-Alexandros Psomas , Aviad Rubinstein

For many voting rules, it is NP-hard to compute a successful manipulation. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. We study empirically…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh