Related papers: Card-cyclic-to-random shuffling with relabeling
The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…
We examine sorting algorithms for $n$ elements whose basic operation is comparing $t$ elements simultaneously (a $t$-comparator). We focus on algorithms that use only a single round or two rounds -- comparisons performed in the second round…
When we want to simulate the realization of a symmetric simple random walk on $\mathbb Z^d$, we use $(2d)$-side fair dice to decide to which neighbor it jumps at each step if $d\geq 2$ or we simply use a fair coin when $d=1$. Assume that…
Approval of credit card application is one of the censorious business decision the bankers are usually taking regularly. The growing number of new card applications and the enormous outstanding amount of credit card bills during the recent…
We investigate a one-time single shelf shuffle by establishing the position matrix explicitly. In some cases, we prove a no-feedback optimal guessing strategy. A general no-feedback strategy is conjectured, and asymptotics for the expected…
This letter discusses the problem of testing the degree of randomness within an image, particularly for a shuffled or encrypted image. Its key contributions are: 1) a mathematical model of perfectly shuffled images; 2) the derivation of the…
A simple method to produce a random order type is to take the order type of a random point set. We conjecture that many probability distributions on order types defined in this way are heavily concentrated and therefore sample inefficiently…
We are given a stack of pancakes of different sizes and the only allowed operation is to take several pancakes from top and flip them. The unburnt version requires the pancakes to be sorted by their sizes at the end, while in the burnt…
We study the problem of scheduling asynchronous round-robin tournaments. We consider three measures of a schedule that concern the quality and fairness of a tournament. We show that the schedule generated by the well-known "circle design"…
Spectral clustering has become a popular technique due to its high performance in many contexts. It comprises three main steps: create a similarity graph between N objects to cluster, compute the first k eigenvectors of its Laplacian matrix…
A Markov chain is considered whose states are orderings of an underlying fixed tree and whose transitions are local "random-to-front" reorderings, driven by a probability distribution on subsets of the leaves. The eigenvalues of the…
This paper studies a single-suit version of the card game War on a finite deck of cards. There are varying methods of how players put the cards that they win back into their hands, but we primarily consider randomly putting the cards back…
We consider a billiard in the plane with periodic configuration of convex scatterers. This system is recurrent, in the sense that almost every orbit comes back arbitrarily close to the initial point. In this paper we study the time needed…
A shuffle of two strings is formed by interleaving the characters into a new string, keeping the characters of each string in order. A string is a square if it is a shuffle of two identical strings. There is a known polynomial time dynamic…
Suppose we have $n$ dice, each with $s$ faces (assume $s\geq n$). On the first turn, roll all of them, and remove from play those that rolled an $n$. Roll all of the remaining dice. In general, if at a certain turn you are left with $k$…
Let $B_t(n)$ be the number of set partitions of a set of size~$t$ into at most $n$ parts and let $B'_t(n)$ be the number of set partitions of $\{1,\ldots, t\}$ into at most $n$ parts such that no part contains both $1$ and~$t$ or both $i$…
Circular nim $CN(m, k)$ is a variant of nim, in which there are $m$ piles of tokens arranged in a circle and each player, in their turn, chooses at most $k$ consecutive piles in the circle and removes an arbitrary number of tokens from each…
In sorting situations where the final destination of each item is known, it is natural to repeatedly choose items and place them where they belong, allowing the intervening items to shift by one to make room. (In fact, a special case of…
We study sorting algorithms based on randomized round-robin comparisons. Specifically, we study Spin-the-bottle sort, where comparisons are unrestricted, and Annealing sort, where comparisons are restricted to a distance bounded by a…
How can we generate a permutation of the numbers $1$ through $n$ so that it is hard to guess the next element given the history so far? The twist is that the generator of the permutation (the ``Dealer") has limited memory, while the…