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The simplex algorithm has been successfully used for many years in solving linear programming (LP) problems. Due to the intensive computations required (especially for the solution of large LP problems), parallel approaches have also…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-11-22 Basilis Mamalis , Marios Perlitis

In this paper, we report fast calculation of a computer-generated-hologram using a new architecture of the HD5000 series GPU (RV870) made by AMD and its new software development environment, OpenCL. Using a RV870 GPU and OpenCL, we can…

General-relativistic magnetohydrodynamic (GRMHD) simulations have revolutionized our understanding of black hole accretion. Here, we present a graphics processing unit (GPU) accelerated GRMHD code \hammer{} with multi-faceted optimizations…

High Energy Astrophysical Phenomena · Physics 2022-12-06 M. T. P. Liska , K. Chatterjee , D. Issa , D. Yoon , N. Kaaz , A. Tchekhovskoy , D. van Eijnatten , G. Musoke , C. Hesp , V. Rohoza , S. Markoff , A. Ingram , M. van der Klis

Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets coming from astronomical observations or numerical simulations. The strengths of the approach are production of high quality imagery and…

Instrumentation and Methods for Astrophysics · Physics 2016-09-23 Marzia Rivi , Claudio Gheller , Tim Dykes , Mel Krokos , Klaus Dolag

In this paper, we demonstrate how GPU-accelerated BEM routines can be used in a simple black-box fashion to accelerate fast boundary element formulations based on Hierarchical Matrices (H-Matrices) with ACA (Adaptive Cross Approximation).…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-11-07 Kerstin Vater , Timo Betcke , Boris Dilba

We give an overview of the 2020 Computational Geometry Challenge, which targeted the problem of partitioning the convex hull of a given planar point set P into the smallest number of convex faces, such that no point of P is contained in the…

Computational Geometry · Computer Science 2020-04-10 Erik D. Demaine , Sándor P. Fekete , Phillip Keldenich , Dominik Krupke , Joseph S. B. Mitchell

Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems. In this paper, we investigate the use of GPU computing as a major complementary way to speed…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-08-21 Melab Nouredine , Imen Chakroun , Mezmaz Mohand , Daniel Tuyttens

We study parallel particle-in-cell (PIC) methods for low-temperature plasmas (LTPs), which discretize kinetic formulations that capture the time evolution of the probability density function of particles as a function of position and…

Computational Engineering, Finance, and Science · Computer Science 2025-08-12 James Almgren-Bell , Nader Al Awar , Dilip S Geethakrishnan , Milos Gligoric , George Biros

Hypergraph partitioning is a recurring NP-hard problem in engineering; its efficient solution at scale hinges on parallelism. This work proposes a GPU-centric algorithm for multi-level hypergraph partitioning aimed at a specific set of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-21 Marco Ronzani , Cristina Silvano

Data summarizations are a valuable tool to derive knowledge from large data streams and have proven their usefulness in a great number of applications. Summaries can be found by optimizing submodular functions. These functions map subsets…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-22 Philipp-Jan Honysz , Alexander Schulze-Struchtrup , Sebastian Buschjäger , Katharina Morik

This work presents a GPU thread mapping approach that allows doing fast parallel stencil-like computations on discrete fractals using their compact representation. The intuition behind is to employ two GPU tensor-core accelerated thread…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-10-26 Felipe A. Quezada , Cristóbal A. Navarro

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

We consider the following problem in computational geometry: given, in the d-dimensional real space, a set of points marked as positive and a set of points marked as negative, such that the convex hull of the positive set does not intersect…

Optimization and Control · Mathematics 2024-07-30 Michele Barbato , Alberto Ceselli , Rosario Messana

Large scale-free graphs are famously difficult to process efficiently: the skewed vertex degree distribution makes it difficult to obtain balanced partitioning. Our research instead aims to turn this into an advantage by partitioning the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-10-05 Scott Sallinen , Abdullah Gharaibeh , Matei Ripeanu

As exascale systems reach unprecedented concurrency, traditional performance analysis tools struggle with the overhead of massive-scale telemetry. We present an accelerated infrastructure for the hpcanalysis framework that leverages a…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-12 Dragana Grbic

At the Large Hadron Collider (LHC), the trigger systems for the detectors must be able to process a very large amount of data in a very limited amount of time, so that the nominal collision rate of 40 MHz can be reduced to a data rate that…

Instrumentation and Detectors · Physics 2015-06-17 P. Lujan , V. Halyo , A. Hunt , P. Jindal , P. LeGresley

We present a novel stochastic version of the Barnes-Hut approximation. Regarding the level-of-detail (LOD) family of approximations as control variates, we construct an unbiased estimator of the kernel sum being approximated. Through…

Graphics · Computer Science 2025-06-04 Abhishek Madan , Nicholas Sharp , Francis Williams , Ken Museth , David I. W. Levin

Spectral clustering is one of the most popular graph clustering algorithms, which achieves the best performance for many scientific and engineering applications. However, existing implementations in commonly used software platforms such as…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-02-14 Yu Jin , Joseph F. JaJa

Modeling data sharing in GPU programs is a challenging task because of the massive parallelism and complex data sharing patterns provided by GPU architectures. Better GPU caching efficiency can be achieved through careful task scheduling…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-10-04 Lingda Li , Ari B. Hayes , Stephen A. Hackler , Eddy Z. Zhang , Mario Szegedy , Shuaiwen Leon Song

GPU architectural simulation is orders of magnitude slower than native execution, necessitating workload sampling for practical speedups. Existing methods rely on hand-crafted features with limited expressiveness, yielding either aggressive…

Performance · Computer Science 2026-03-03 Jiaqi Wang , Jingwei Sun , Jiyu Luo , Han Li , Guangzhong Sun
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