Related papers: Power Allocation Games on Interference Channels wi…
A game theoretic framework is presented to analyze the problem of finding the optimal number of data streams to transmit in a multi-user MIMO scenario, where both the transmitters and receivers are equipped with multiple antennas. Without…
We consider a scenario where $N$ users send packets to a common access point. The receiver decodes the message of each user by treating the other user's signals as noise. Associated with each user is its channel state and a finite queue…
This paper considers the maximization of information rates for the Gaussian frequency-selective interference channel, subject to power and spectral mask constraints on each link. To derive decentralized solutions that do not require any…
In this two-parts paper we propose a decentralized strategy, based on a game-theoretic formulation, to find out the optimal precoding/multiplexing matrices for a multipoint-to-multipoint communication system composed of a set of wideband…
We employ a game theoretic approach to formulate communication between two nodes over a wireless link in the presence of an adversary. We define a constrained, two-player, zero-sum game between a transmitter/receiver pair with adaptive…
Simultaneously information and power transfer in mobile relay networks have recently emerged, where the relay can harvest the radio frequency (RF) energy and then use this energy for data forwarding and system operation. Most of the…
This paper considers a non-cooperative game in which competing users sharing a frequency-selective interference channel selfishly optimize their power allocation in order to improve their achievable rates. Previously, it was shown that a…
A distributed Nash equilibrium seeking algorithm is presented for networked games. We assume an incomplete information available to each player about the other players' actions. The players communicate over a strongly connected digraph to…
In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of non-cooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization…
In this paper we analyze the interference channel as a conflict situation. This viewpoint implies that certain points in the rate region are unreasonable to one of the players. Therefore these points cannot be considered achievable based on…
This paper studies an interference interaction (game) between selfish and independent wireless communication systems in the same frequency band. Each system (player) has incomplete information about the other player's channel conditions. A…
In this paper, we consider the problem of maximizing the energy efficiency (EE) for multi-input multi-output (MIMO) interference channels, subject to the per-link power constraint. To avoid extensive information exchange among all links,…
This paper focuses on the cross-layer issue of resource allocation for energy efficiency in the uplink of a multiuser MIMO wireless communication system. Assuming that all of the transmitters and the uplink receiver are equipped with…
In contrast with existing works which rely on the same type of energy-efficiency measure to design distributed power control policies, the present work takes into account the presence of a finite packet buffer at the transmitter side and…
The behavior of rational and selfish players (receivers) over a multiple-input multiple-output Gaussian broadcast channel is investigated using the framework of noncooperative game theory. In contrast to the game-theoretic model of the…
We consider the problem of distributed channel allocation in large networks under the frequency-selective interference channel. Performance is measured by the weighted sum of achievable rates. Our proposed algorithm is a modified Fictitious…
One formal way of studying cooperation and incentive mechanisms in wireless ad hoc networks is to use game theory. In this respect, simple interaction models such as the forwarder's dilemma have been proposed and used successfully. However,…
This paper investigates Nash equilibrium (NE) seeking problems for noncooperative games over multi-players networks with finite bandwidth communication. A distributed quantized algorithm is presented, which consists of local gradient play,…
We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, each agent can only receive information from some neighbors via a communication network, while its cost function depends on the strategies of…
In this paper, we address the problem of distributed power allocation in a $K$ user fading multiple access wiretap channel, where global channel state information is limited, i.e., each user has knowledge of their own channel state with…