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A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…

Other Statistics · Statistics 2014-12-10 Jamie Lentin , Anna H. Jonsdottir , David Stern , Victoria Mokua , Gunnar Stefansson

For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions…

Software is increasingly produced in the form of ecosystems, collections of interdependent components maintained by a distributed community. These ecosystems act as network organizations, not markets, and thus often lack actionable…

Software Engineering · Computer Science 2020-12-14 Christopher Bogart , James Howison , James Herbsleb

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

We introduce a new model for online ranking in which the click probability factors into an examination and attractiveness function and the attractiveness function is a linear function of a feature vector and an unknown parameter. Only…

Machine Learning · Statistics 2019-05-28 Shuai Li , Tor Lattimore , Csaba Szepesvári

Socialization in online communities allows existing members to welcome and recruit newcomers, introduce them to community norms and practices, and sustain their early participation. However, socializing newcomers does not come for free: in…

Social and Information Networks · Computer Science 2014-10-14 Giovanni Luca Ciampaglia , Dario Taraborelli

Online social systems have become important platforms for viral marketing where the advertising of products is carried out with the communication of users. After adopting the product, the seed buyers may spread the information to their…

Social and Information Networks · Computer Science 2018-12-14 Guangmo Tong , Weili Wu , Ding-Zhu Du

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

Artificial Intelligence · Computer Science 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

Throughout the years, social norms have been promoted as an informal enforcement mechanism for achieving beneficial collective outcomes. Among the most used methods to foster interactions, framing the context of a situation or setting…

Human-Computer Interaction · Computer Science 2020-04-01 Tomás Alves , Samuel Gomes , João Dias , Carlos Martinho

Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the…

Social and Information Networks · Computer Science 2016-05-23 Marco Alberto Javarone , Roberto Interdonato , Andrea Tagarelli

Social networks have become an increasingly common abstraction to capture the interactions of individual users in a number of everyday activities and applications. As a result, the analysis of such networks has attracted lots of attention…

Social and Information Networks · Computer Science 2023-05-05 Ahmad Zareie , Rizos Sakellariou

Information diffusion and influence maximization are important and extensively studied problems in social networks. Various models and algorithms have been proposed in the literature in the context of the influence maximization problem. A…

Computer Science and Game Theory · Computer Science 2015-03-18 Mayur Mohite , Y. Narahari

This project aims to motivate research in competitive human-robot interaction by creating a robot competitor that can challenge human users in certain scenarios such as physical exercise and games. With this goal in mind, we introduce the…

Robotics · Computer Science 2022-02-16 Boling Yang , Golnaz Habibi , Patrick E. Lancaster , Byron Boots , Joshua R. Smith

Analysis of temporal network data arising from online interactive social experiments is not possible with standard statistical methods because the assumptions of these models, such as independence of observations, are not satisfied. In this…

Applications · Statistics 2019-08-08 Susan C. Fennell , James P. Gleeson , Michael Quayle , Kevin Durrheim , Kevin Burke

Twitter, a popular social network, presents great opportunities for on-line machine learning research. However, previous research has focused almost entirely on learning from passively collected data. We study the problem of learning to…

Machine Learning · Statistics 2015-04-17 Nir Levine , Timothy A. Mann , Shie Mannor

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

The aim of this study is clustering students according to their gamification user types and learning styles with the purpose of providing instructors with a new perspective of grouping students in case of clustering which cannot be done by…

Machine Learning · Computer Science 2023-10-24 Emre Arslan , Atilla Özkaymak , Nesrin Özdener Dönmez

Flocks of birds, schools of fish, insects swarms are examples of coordinated motion of a group that arises spontaneously from the action of many individuals. Here, we study flocking behavior from the viewpoint of multi-agent reinforcement…

Physics and Society · Physics 2020-07-08 Mihir Durve , Fernando Peruani , Antonio Celani

We use a data-driven agent-based model to study the core-periphery structure of two collaboration networks, R&D alliances between firms and co-authorship relations between scientists. To characterize the network embeddedness of agents, we…

Physics and Society · Physics 2022-01-25 Frank Schweitzer , Antonios Garas , Mario V. Tomasello , Giacomo Vaccario , Luca Verginer

Physical agents that can autonomously generate engaging, life-like behaviour will lead to more responsive and interesting robots and other autonomous systems. Although many advances have been made for one-to-one interactions in well…

Human-Computer Interaction · Computer Science 2020-06-25 Lingheng Meng , Daiwei Lin , Adam Francey , Rob Gorbet , Philip Beesley , Dana Kulić
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