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Gait analysis from videos obtained from a smartphone would open up many clinical opportunities for detecting and quantifying gait impairments. However, existing approaches for estimating gait parameters from videos can produce physically…

Computer Vision and Pattern Recognition · Computer Science 2024-02-21 Nikolaos Smyrnakis , Tasos Karakostas , R. James Cotton

Our main goal is to develop plans to increase physics enrollment. Once again we thoroughly analyze the problem from the beginning and reach the conclusion that the most appropriate starting point in this direction should be to look into…

Physics and Society · Physics 2007-05-23 Samina S. Masood

The teaching of abstract physics concepts can be enhanced by incorporating visual and haptic sensory modalities in the classroom, using the correct perspectives. We have developed virtual reality simulations to assist students in learning…

Human-Computer Interaction · Computer Science 2019-03-28 Felix G. Hamza-Lup , Benjamin Page

This paper explores the impact of active learning in mathematical economics on students' academic performance (assessment scores). An experimental design involving foundation students enrolled in the arts and business and management…

History and Overview · Mathematics 2023-11-23 P. K. Ng , N. Karjanto

Smartphones equipped with sensors such as accelerometers, gyroscopes, and magnetometers offer valuable opportunities for physics education, allowing students to measure motion using their own devices. However, commonly used applications…

Physics Education · Physics 2026-03-06 Keita Nishioka , Yasuhiro Tanaka

When manipulating an object to accomplish complex tasks, humans rely on both vision and touch to keep track of the object's 6D pose. However, most existing object pose tracking systems in robotics rely exclusively on visual signals, which…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yun Liu , Xiaomeng Xu , Weihang Chen , Haocheng Yuan , He Wang , Jing Xu , Rui Chen , Li Yi

Learning tasks through videos is a dynamic way to acquire skills by witnessing entire processes. However, compared to in-person demonstrations, videos may omit tacit knowledge, including subtle details and contextual nuances. Users' unique…

Human-Computer Interaction · Computer Science 2026-03-16 Nayoung Kim , Yotam Sechayk , Zhongyi Zhou , Takeo Igarashi

Learning using Computer-Assisted Instruction (CAI) demands a high level of attention given the tendency to be distracted and mind-wander. How does the online STEM instructor know when learners are having attentional problems and the extent…

Physics Education · Physics 2026-02-10 Razan Hamed , N. Sanjay Rebello , Jeremy Munsell

Recent years have witnessed many successful trials in the robot learning field. For contact-rich robotic tasks, it is challenging to learn coordinated motor skills by reinforcement learning. Imitation learning solves this problem by using a…

Robotics · Computer Science 2023-11-02 Linqi Ye , Jiayi Li , Yi Cheng , Xianhao Wang , Bin Liang , Yan Peng

Undergraduate lab design balances several factors: 1) simple experiments connected with learning objectives 2) experiments sufficiently accurate for comparisons between theory and measurements without gaps when students ascribe…

Physics Education · Physics 2018-11-15 Elya Courtney , Collin Morris , Michael Courtney

The Lecture-Tutorials for Introductory Astronomy have been designed to help introductory astronomy instructors actively engage their students in developing their conceptual understandings and reasoning abilities across a wide range of…

Physics Education · Physics 2018-06-04 Colin S. Wallace , Edward E. Prather

This paper presents two visual trackers from the different paradigms of learning and registration based tracking and evaluates their application in image based visual servoing. They can track object motion with four degrees of freedom (DoF)…

Computer Vision and Pattern Recognition · Computer Science 2017-04-05 Mennatullah Siam , Abhineet Singh , Camilo Perez , Martin Jagersand

This paper analyses the feasibility of including emerging IT-topics into secondary education (K9-12). We developed a class on Blockchain for K9-12 students which delivers relevant content but is also indented to motivate them to further…

Computers and Society · Computer Science 2022-11-14 Leo Irudayam , Frank Breitinger

Despite being used in many engineering and scientific areas such as physics and mathematics and often taught in high school, graphical vector addition turns out to be a topic prone to misconceptions in understanding even at university-level…

Human-Computer Interaction · Computer Science 2025-04-22 Sergei Volodin , Hala Khodr , Pierre Dillenbourg , Wafa Johal

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

This paper reflects on a AI research project carried out by a team of high-school and early-undergraduate students under the mentorship of graduate researchers and ably assisted by AI tools. We share our experience in not only on the…

Machine Learning · Computer Science 2026-05-07 Freyaa Chawla , Ahan Chawla , Rishi Singh , Joe Germino , Grigorii Khvatskii

Most state-of-the-art point trackers are trained on synthetic data due to the difficulty of annotating real videos for this task. However, this can result in suboptimal performance due to the statistical gap between synthetic and real…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Nikita Karaev , Iurii Makarov , Jianyuan Wang , Natalia Neverova , Andrea Vedaldi , Christian Rupprecht

Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…

Computers and Society · Computer Science 2022-09-26 Gabriel Leitão , Juan Colonna , Edwin Monteiro , Elaine Oliveira , Raimundo Barreto

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Agile control of mobile manipulator is challenging because of the high complexity coupled by the robotic system and the unstructured working environment. Tracking and grasping a dynamic object with a random trajectory is even harder. In…

Robotics · Computer Science 2020-06-09 Cong Wang , Qifeng Zhang , Qiyan Tian , Shuo Li , Xiaohui Wang , David Lane , Yvan Petillot , Ziyang Hong , Sen Wang