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The ability to synthesize information has emerged as a critical skill for success across various fields. However, within the field of education, there is a lack of systematic understanding and well-defined design infrastructures that…

Human-Computer Interaction · Computer Science 2023-07-12 Xinran Zhu , Hong Shui , Bodong Chen

Smartphones as one of information technology products have been affected higher education in various aspects. This article explains the useness of smartphones in facilitating online examination in information systems and computer science…

Computers and Society · Computer Science 2020-12-16 Leon Andretti Abdillah

E-learning; enhanced by communicating and interacting is becoming increasingly accepted and this puts Web 2.0 at the center of the new educational technologies. E-Learning 2.0 emerges as an innovative method of online learning for its…

Computers and Society · Computer Science 2010-04-16 Kamaljit I. Lakhtaria , Paresh Patel , Ankita Gandhi

Supporting learners during Collaborative Problem Solving (CPS) is a necessity. Existing studies have compared scaffolds with maximal and minimal instructional support by studying their effects on learning and behaviour. However, our…

Social and Information Networks · Computer Science 2025-12-10 Kester Wong , Feng Shihui , Sahan Bulathwela , Mutlu Cukurova

Using robots in educational contexts has already shown to be beneficial for a student's learning and social behaviour. For levitating them to the next level of providing more effective and human-like tutoring, the ability to adapt to the…

Robotics · Computer Science 2022-12-21 Matthias Kraus , Diana Betancourt , Wolfgang Minker

As generative AI becomes embedded in higher education, it increasingly shapes how students complete academic tasks. While these systems offer efficiency and support, concerns persist regarding over-automation, diminished student agency, and…

Human-Computer Interaction · Computer Science 2026-03-16 Nifu Dan

Maintaining engagement of large audiences is not easy. Traditionally, lectures and presentations rely on one-way communication from the presenter to the listening audience. Without receiving ongoing feedback, speakers cannot be sure that…

Computers and Society · Computer Science 2016-06-07 Shadi Esnaashari , Anuradha Mathrani , Paul Watters

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

This paper presents a critical review of the challenges to the implementation of learning technologies with particular focus on developing countries. A comprehensive literature review on learning technologies was undertaken for the purpose…

Computers and Society · Computer Science 2020-06-02 Parvathy Panicker

Conversational teachable agents offer a promising platform to support learning, both in the classroom and in remote settings. In this context, the agent takes the role of the novice, while the student takes on the role of teacher. This…

Human-Computer Interaction · Computer Science 2024-10-28 Rachel Love , Edith Law , Philip R. Cohen , Dana Kulić

The integration of artificial intelligence tools such as ChatGPT in the education system has gained attention in recent years. This experience report explores students' perceptions and suggestions for integrating ChatGPT in a computer…

Computers and Society · Computer Science 2024-02-06 Kehinde Aruleba , Ismaila Temitayo Sanusi , George Obaido , Blessing Ogbuokiri

Using learning analytics to investigate and support collaborative learning has been explored for many years. Recently, automated approaches with various artificial intelligence approaches have provided promising results for modelling and…

Computers and Society · Computer Science 2024-01-22 Qi Zhou , Wannapon Suraworachet , Mutlu Cukurova

NLP-assisted solutions to support qualitative data analysis have gained considerable traction. However, no unified evaluation framework exists which can account for the many different settings in which qualitative researchers may employ…

Computation and Language · Computer Science 2026-04-22 Alvin Po-Chun Chen , Rohan Das , Dananjay Srinivas , Alexandra Barry , Maksim Seniw , Maria Leonor Pacheco

The integration of AI assistants, especially through the development of Large Language Models (LLMs), into computer science education has sparked significant debate. An emerging body of work has looked into using LLMs in education, but few…

Human-Computer Interaction · Computer Science 2024-05-06 Wenhan Lyu , Yimeng Wang , Tingting , Chung , Yifan Sun , Yixuan Zhang

Conversation is like an intricate partner dance and behavioral convergence, or the similarity in observable behaviors of partners over time, can lead to shared understanding, changed beliefs and increased rapport. This article describes a…

Computers and Society · Computer Science 2016-08-11 Tanmay Sinha

Online learning has soared in popularity in the educational landscape of COVID-19 and carries the benefits of increased flexibility and access to far-away training resources. However, it also restricts communication between peers and…

Human-Computer Interaction · Computer Science 2024-04-19 Hasaru Kariyawasam , Wafa Johal

This study examines the impact of an AI instructional agent on students' perceived learner control and academic performance in a medium demanding course with lecturing as the main teaching strategy. Based on a randomized controlled trial,…

Computers and Society · Computer Science 2025-05-29 Fei Qin , Zhanxin Hao , Jifan Yu , Zhiyuan Liu , Yu Zhang

With the rapid adoption of AI tools in learning contexts, it is vital to understand how these systems shape users' reading processes and cognitive engagement. We collected and analyzed text from 124 sessions with AI tools, in which students…

Human-Computer Interaction · Computer Science 2025-04-22 Yue Fu , Alexis Hiniker

Detailed feedback on courses and lecture content is essential for their improvement and also serves as a tool for reflection. However, feedback methods are often only used sporadically, especially in mass courses, because collecting and…

Computers and Society · Computer Science 2024-04-16 Armin Egetenmeier , Sven Strickroth

The purpose of this study is to explore students' backtracking patterns in using a digital textbook and reveal the relationship between backtracking behaviors and academic performance as well as learning styles. The study was carried out…

Human-Computer Interaction · Computer Science 2022-06-10 Bo Jiang , Meijun Gu , Chengjiu Yin