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Inspiration plays an important role in design, yet its specific impact on data visualization design practice remains underexplored. This study investigates how professional visualization designers perceive and use inspiration in their…
Real-world systems are characterized by complex interactions of their internal degrees of freedom, while living in ever-changing environments whose net effect is to act as additional couplings. Here, we introduce a paradigmatic interacting…
Visualization researchers and visualization professionals seek appropriate abstractions of visualization requirements that permit considering visualization solutions independently from specific problems. Abstractions can help us design,…
Despite the recent progress in text-to-video generation, existing studies usually overlook the issue that only spatial contents but not temporal motions in synthesized videos are under the control of text. Towards such a challenge, this…
In virtual or hybrid co-present events, biodata is emerging as a new paradigm of social cues. While it is able to reveal individuals' inner states, the technology-mediated representation of biodata in social contexts remains underexplored.…
This work reflects upon what Immersion can mean from the perspective of an Artificial Intelligence (AI). Applying the lens of immersive learning theory, it seeks to understand whether this new perspective supports ways for AI participation…
Psychogeography -- the study of how environments shape emotion and behaviour -- has long concerned itself with the emotional resonance of the physical, often through the idea of the derive through the city. Its philosophical core, however,…
Implicit representations of 3D objects have recently achieved impressive results on learning-based 3D reconstruction tasks. While existing works use simple texture models to represent object appearance, photo-realistic image synthesis…
Automated live visual descriptions can aid blind people in understanding their surroundings with autonomy and independence. However, providing descriptions that are rich, contextual, and just-in-time has been a long-standing challenge in…
We present a novel approach for interactive light editing in indoor scenes from a single multi-view scene capture. Our method leverages a generative image-based light decomposition model that factorizes complex indoor scene illumination…
This work aims to investigate how the amenities offered by Intelligent Environments can be used to shape new types of useful, exciting and fulfilling experiences while watching sports or movies. Towards this direction, two ambient media…
Traditional architectural simulations (e.g. Computational Fluid Dynamics, evacuation, structural analysis) model elements as deterministic physics-based "particles" rather than cognitive "agents". To bridge this, we introduce…
This paper scales object-level reconstruction to complex scenes, advancing interactive scene reconstruction. We introduce two datasets, OmniSim and InterReal, featuring 28 scenes with multiple interactive objects. To tackle the challenge of…
An ambient sensor network is installed in Smart Homes to identify low-level events taking place by residents, which are then analysed to generate a profile of activities of daily living. These profiles are compared to both the resident's…
By utilizing different communication channels, such as verbal language, gestures or facial expressions, virtually embodied interactive humans hold a unique potential to bridge the gap between human-computer interaction and actual interhuman…
The modern multimedia technologies based on the whole palette of hardware and software facilities of real-time high-speed information processing, in a combination with effective facilities of the remote access to information resources,…
In ancient times, electricity was viewed as a spirit or soul residing in an inanimate substance. A fluid image was introduced in an attempt to visualize its movement. It was also an effort to concretize its nature into the realm of physical…
In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…
Speech is one of the interaction modalities that we increasingly come across in natural user interfaces. However, its use in collaborative scenarios has not yet been thoroughly investigated. In this reflection statement, we discuss the…
Research on interactive narrative experiences in physical spaces is becoming more popular, growing into an established new media art format with the development of technology and evolution of audience aesthetics. However, the methods of…