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Related papers: Sculplexity: Sculptures of Complexity using 3D pri…

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We present a probabilistic approach for building, on the fly, 3-D models of unknown objects while being manipulated by a robot. We specifically consider manipulation tasks in piles of clutter that contain previously unseen objects. Most…

Robotics · Computer Science 2019-03-15 Changkyu Song , Abdeslam Boularias

Modeling 3D objects in domains like Computer Aided Design (CAD) is time-consuming and comes with a steep learning curve needed to master the design process as well as tool complexities. In order to simplify the modeling process, we designed…

Human-Computer Interaction · Computer Science 2020-11-19 Markus Friedrich , Stefan Langer , Fabian Frey

Cellular automata are a discrete dynamical system which models massively parallel computation. Much attention is devoted to computations with small time complexity for which the parallelism may provide further possibilities. In this paper,…

Formal Languages and Automata Theory · Computer Science 2012-08-15 Anaël Grandjean , Gaétan Richard , Véronique Terrier

This paper introduces a method for learning to generate line drawings from 3D models. Our architecture incorporates a differentiable module operating on geometric features of the 3D model, and an image-based module operating on view-based…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Difan Liu , Mohamed Nabail , Aaron Hertzmann , Evangelos Kalogerakis

In a recent paper [arXiv:1506.06649 [nlin.CG]], we presented an example of a 3-state cellular automaton which exhibits behaviour analogous to degenerate hyperbolicity often observed in finite-dimensional dynamical systems. We also…

Cellular Automata and Lattice Gases · Physics 2017-04-04 Henryk Fukś , Joel Midgley-Volpato

We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our…

Computer Vision and Pattern Recognition · Computer Science 2020-04-08 Matheus Gadelha , Giorgio Gori , Duygu Ceylan , Radomir Mech , Nathan Carr , Tamy Boubekeur , Rui Wang , Subhransu Maji

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

In biology, arborized structures are well represented and typically complex for visualization and analysis. In order to have a profound understanding of the topology of arborized 3D biological model, higher level abstraction is needed. We…

Tissues and Organs · Quantitative Biology 2024-03-12 Nick van Nielen , Fons Verbeek , Lu Cao

This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting…

Cellular Automata and Lattice Gases · Physics 2025-08-22 Nuno Fachada , António R. Rodrigues , Diogo de Andrade , Phil Lopes

Clay sculpting is a nuanced, artistic task involving dexterous manipulation with long-horizon planning to achieve high-level goals. As a robotics problem, we formulate clay sculpting as a shape-to-shape matching challenge. Prior deformable…

Robotics · Computer Science 2026-05-19 Peter Schaldenbrand , Jean Oh

Generative AI tools are becoming more prevalent in 3D modeling, enabling users to manipulate or create new models with text or images as inputs. This makes it easier for users to rapidly customize and iterate on their 3D designs and explore…

Human-Computer Interaction · Computer Science 2024-04-18 Faraz Faruqi , Yingtao Tian , Vrushank Phadnis , Varun Jampani , Stefanie Mueller

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

The problem of segmenting a given image into coherent regions is important in Computer Vision and many industrial applications require segmenting a known object into its components. Examples include identifying individual parts of a…

Computer Vision and Pattern Recognition · Computer Science 2013-05-17 Srimal Jayawardena , Di Yang , Marcus Hutter

For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…

Computer Vision and Pattern Recognition · Computer Science 2025-03-31 Michelle Guo , Mia Tang , Hannah Cha , Ruohan Zhang , C. Karen Liu , Jiajun Wu

We present ongoing work on a tool that consists of two parts: (i) A raw micro-level abstract world simulator with an interface to (ii) a 3D game engine, translator of raw abstract simulator data to photorealistic graphics. Part (i)…

Multiagent Systems · Computer Science 2017-11-22 Olivier Van Acker , Oded Lachish , Graeme Burnett

This paper introduces DextAIRity, an approach to manipulate deformable objects using active airflow. In contrast to conventional contact-based quasi-static manipulations, DextAIRity allows the system to apply dense forces on out-of-contact…

Robotics · Computer Science 2022-04-26 Zhenjia Xu , Cheng Chi , Benjamin Burchfiel , Eric Cousineau , Siyuan Feng , Shuran Song

Object manipulation in images aims to not only edit the object's presentation but also gift objects with motion. Previous methods encountered challenges in concurrently handling static editing and dynamic generation, while also struggling…

Computer Vision and Pattern Recognition · Computer Science 2025-01-23 Ruisi Zhao , Zechuan Zhang , Zongxin Yang , Yi Yang

As an important optical component, lens is widely used in scientific inquiry and production. At present, lens manufacturing mainly relies on grinding, polishing and other methods. However, these methods often require expensive equipment and…

Optics · Physics 2024-06-10 Chuanzhu Cheng , Fanru Kong , Yuqing Liu

We reconstruct 3D deformable object through time, in the context of a live pottery making process where the crafter molds the object. Because the object suffers from heavy hand interaction, and is being deformed, classical techniques cannot…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Raoul de Charette , Sotiris Manitsaris

A cellular automaton is a deterministic and exactly computable dynamical system which mimics certain fundamental aspects of physical dynamics such as spatial locality and finite entropy. CA systems can be constructed which have additional…

comp-gas · Physics 2007-05-23 Norman Margolus