Related papers: Concerning the bookshelf problem
We consider a continuous-time random walk on a regular tree of finite depth and study its favorite points among the leaf vertices. For the walk started from a leaf vertex and stopped upon hitting the root we prove that, in the limit as as…
We prove strong theorems for the local time at infinity of a nearest neighbor transient random walk. First, laws of the iterated logarithm are given for the large values of the local time. Then we investigate the length of intervals over…
This note introduces a generalization to the setting of infinite-time computation of the busy beaver problem from classical computability theory, and proves some results concerning the growth rate of an associated function. In our view,…
In the classical leader election procedure all players toss coins independently and those who get tails leave the game, while those who get heads move to the next round where the procedure is repeated. We investigate a generalizion of this…
The halting problem is considered to be an essential part of the theoretical background to computing. That halting is not in general computable has supposedly been proved in many text books and taught on many computer science courses, in…
We propose a combination of two mechanisms that can resolve the black hole information paradox. The first process is that the black hole shrinks by a first order transition, since we assume the entropy is discontinuous. The black hole…
A wide range of stochastic processes that model the growth and decline of populations exhibit a curious dichotomy: with certainty either the population goes extinct or its size tends to infinity. There is a elegant and classical theorem…
We demonstrate that any physical object, as long as its volume is conserved when coupled with suitable operations, provides a sophisticated decision-making capability. We consider the problem of finding, as accurately and quickly as…
We study infinite two-player games where one of the players is unsure about the set of moves available to the other player. In particular, the set of moves of the other player is a strict superset of what she assumes it to be. We explore…
How many shuffles are needed to mix up a deck of cards? This question may be answered in the language of a random walk on the symmetric group, $S_{52}$. This generalises neatly to the study of random walks on finite groups, themselves a…
We study the number of queries needed to identify a monotone Boolean function $f:\{0,1\}^n \rightarrow \{0,1\}$. A query consists of a 0-1-sequence, and the answer is the value of $f$ on that sequence. It is well-known that the number of…
We study so-called invariant games played with a fixed number $d$ of heaps of matches. A game is described by a finite list $\mathcal{M}$ of integer vectors of length $d$ specifying the legal moves. A move consists in changing the current…
We consider the problem of inserting one item into a list of N-1 ordered items. We previously showed that no quantum algorithm could solve this problem in fewer than log N/(2 log log N) queries, for N large. We transform the problem into a…
We study a game in which one keeps flipping a coin until a given finite string of heads and tails occurs. We find the expected number of coin flips to end the game when the ending string consists of at most four maximal runs of heads or…
In the $2$-Machine Flow Shop problem with exact delays the operations of each job are separated by a given time lag (delay). Leung et al. (2007) established that the problem is strongly NP-hard when the delays may have at most two different…
We study how we can accelerate the spreading of information in temporal graphs via shifting operations; a problem that captures real-world applications varying from information flows to distribution schedules. In a temporal graph there is a…
Given a set $P$ of $n$ points that are moving in the plane, we consider the problem of computing a spanning tree for these moving points that does not change its combinatorial structure during the point movement. The objective is to…
We study the space requirements of a sorting algorithm where only items that at the end will be adjacent are kept together. This is equivalent to the following combinatorial problem: Consider a string of fixed length n that starts as a…
We consider a stationary fluid queue with fractional Brownian motion input. Conditional on the workload at time zero being greater than a large value $b$, we provide the limiting distribution for the amount of time that the workload process…
The rotor-router model, also called the Propp machine, was introduced as a deterministic alternative to the random walk. In this model, a group of identical tokens are initially placed at nodes of the graph. Each node maintains a cyclic…