Related papers: Pooled Motion Features for First-Person Videos
In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…
In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding…
There are many forms of feature information present in video data. Principle among them are object identity information which is largely static across multiple video frames, and object pose and style information which continuously…
Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…
Physical motions are inherently continuous, and higher camera frame rates typically contribute to improved smoothness and temporal coherence. For the first time, we explore continuous representations of human motion sequences, featuring the…
In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action…
The emergence of low-cost personal mobiles devices and wearable cameras and the increasing storage capacity of video-sharing websites have pushed forward a growing interest towards first-person videos. Since most of the recorded videos…
The goal of video-based person re-identification is to match two input videos, so that the distance of the two videos is small if two videos contain the same person. A common approach for person re-identification is to first extract image…
Video prediction, forecasting the future frames from a sequence of input frames, is a challenging task since the view changes are influenced by various factors, such as the global context surrounding the scene and local motion dynamics. In…
In this paper, we introduce a global video representation to video-based person re-identification (re-ID) that aggregates local 3D features across the entire video extent. Most of the existing methods rely on 2D convolutional networks…
In video-surveillance, person re-identification is the task of recognising whether an individual has already been observed over a network of cameras. Typically, this is achieved by exploiting the clothing appearance, as classical biometric…
Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…
We address the problem of action detection in videos. Driven by the latest progress in object detection from 2D images, we build action models using rich feature hierarchies derived from shape and kinematic cues. We incorporate appearance…
In this paper, we deal with two challenges for measuring the similarity of the subject identities in practical video-based face recognition - the variation of the head pose in uncontrolled environments and the computational expense of…
We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed,…
Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…
Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing…
In this work, we propose a novel and efficient method for articulated human pose estimation in videos using a convolutional network architecture, which incorporates both color and motion features. We propose a new human body pose dataset,…
We present a new architecture for human action forecasting from videos. A temporal recurrent encoder captures temporal information of input videos while a self-attention model is used to attend on relevant feature dimensions of the input…
Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…