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Related papers: Pooled Motion Features for First-Person Videos

200 papers

In this paper we address the problem of motion event detection in athlete recordings from individual sports. In contrast to recent end-to-end approaches, we propose to use 2D human pose sequences as an intermediate representation that…

Computer Vision and Pattern Recognition · Computer Science 2020-04-23 Moritz Einfalt , Rainer Lienhart

In a world of pervasive cameras, public spaces are often captured from multiple perspectives by cameras of different types, both fixed and mobile. An important problem is to organize these heterogeneous collections of videos by finding…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Mingze Xu , Chenyou Fan , Yuchen Wang , Michael S Ryoo , David J Crandall

There are many forms of feature information present in video data. Principle among them are object identity information which is largely static across multiple video frames, and object pose and style information which continuously…

Computer Vision and Pattern Recognition · Computer Science 2016-12-20 Will Grathwohl , Aaron Wilson

Current approaches to video analysis of human motion focus on raw pixels or keypoints as the basic units of reasoning. We posit that adding higher-level motion primitives, which can capture natural coarser units of motion such as backswing…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Sumith Kulal , Jiayuan Mao , Alex Aiken , Jiajun Wu

Physical motions are inherently continuous, and higher camera frame rates typically contribute to improved smoothness and temporal coherence. For the first time, we explore continuous representations of human motion sequences, featuring the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-25 Chenghao Xu , Guangtao Lyu , Qi Liu , Jiexi Yan , Muli Yang , Cheng Deng

In this work we study the use of 3D hand poses to recognize first-person dynamic hand actions interacting with 3D objects. Towards this goal, we collected RGB-D video sequences comprised of more than 100K frames of 45 daily hand action…

Computer Vision and Pattern Recognition · Computer Science 2018-04-11 Guillermo Garcia-Hernando , Shanxin Yuan , Seungryul Baek , Tae-Kyun Kim

The emergence of low-cost personal mobiles devices and wearable cameras and the increasing storage capacity of video-sharing websites have pushed forward a growing interest towards first-person videos. Since most of the recorded videos…

Computer Vision and Pattern Recognition · Computer Science 2017-08-17 Michel Melo Silva , Washington Luis Souza Ramos , Joao Pedro Klock Ferreira , Mario Fernando Montenegro Campos , Erickson Rangel Nascimento

The goal of video-based person re-identification is to match two input videos, so that the distance of the two videos is small if two videos contain the same person. A common approach for person re-identification is to first extract image…

Computer Vision and Pattern Recognition · Computer Science 2019-04-11 Tanzila Rahman , Mrigank Rochan , Yang Wang

Video prediction, forecasting the future frames from a sequence of input frames, is a challenging task since the view changes are influenced by various factors, such as the global context surrounding the scene and local motion dynamics. In…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Jaehoon Cho , Jiyoung Lee , Changjae Oh , Wonil Song , Kwanghoon Sohn

In this paper, we introduce a global video representation to video-based person re-identification (re-ID) that aggregates local 3D features across the entire video extent. Most of the existing methods rely on 2D convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2019-02-07 Lin Wu , Yang Wang , Ling Shao , Meng Wang

In video-surveillance, person re-identification is the task of recognising whether an individual has already been observed over a network of cameras. Typically, this is achieved by exploiting the clothing appearance, as classical biometric…

Computer Vision and Pattern Recognition · Computer Science 2013-07-23 Riccardo Satta

Recognizing human activities in videos is challenging due to the spatio-temporal complexity and context-dependence of human interactions. Prior studies often rely on single input modalities, such as RGB or skeletal data, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2024-09-05 Tuyen Tran , Thao Minh Le , Hung Tran , Truyen Tran

We address the problem of action detection in videos. Driven by the latest progress in object detection from 2D images, we build action models using rich feature hierarchies derived from shape and kinematic cues. We incorporate appearance…

Computer Vision and Pattern Recognition · Computer Science 2014-11-25 Georgia Gkioxari , Jitendra Malik

In this paper, we deal with two challenges for measuring the similarity of the subject identities in practical video-based face recognition - the variation of the head pose in uncontrolled environments and the computational expense of…

Computer Vision and Pattern Recognition · Computer Science 2017-02-03 Xiang Xiang , Trac D. Tran

We present a first step towards 4D (3D and time) human video stylization, which addresses style transfer, novel view synthesis and human animation within a unified framework. While numerous video stylization methods have been developed,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-08 Tiantian Wang , Xinxin Zuo , Fangzhou Mu , Jian Wang , Ming-Hsuan Yang

Character image animation, which synthesizes videos of reference characters driven by pose sequences, has advanced rapidly but remains largely limited to single-human settings. Existing methods struggle to generalize to multi-humanoid…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Xirui Hu , Yanbo Ding , Jiahao Wang , Tingting Shi , Yali Wang , Guo Zhi Zhi , Weizhan Zhang

Learning robot control policies from human videos is a promising direction for scaling up robot learning. However, how to extract action knowledge (or action representations) from videos for policy learning remains a key challenge. Existing…

Robotics · Computer Science 2025-06-05 Zhao-Heng Yin , Sherry Yang , Pieter Abbeel

In this work, we propose a novel and efficient method for articulated human pose estimation in videos using a convolutional network architecture, which incorporates both color and motion features. We propose a new human body pose dataset,…

Computer Vision and Pattern Recognition · Computer Science 2014-09-30 Arjun Jain , Jonathan Tompson , Yann LeCun , Christoph Bregler

We present a new architecture for human action forecasting from videos. A temporal recurrent encoder captures temporal information of input videos while a self-attention model is used to attend on relevant feature dimensions of the input…

Computer Vision and Pattern Recognition · Computer Science 2021-07-20 Yan Bin Ng , Basura Fernando

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicity of cyclic…

Computer Vision and Pattern Recognition · Computer Science 2015-02-27 Martin Bauer , Markus Eslitzbichler , Markus Grasmair