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Historically, games of all kinds have often been the subject of study in scientific works of Computer Science, including the field of machine learning. By using machine learning techniques and applying them to a game with defined rules or a…

Machine Learning · Computer Science 2018-10-10 Felipe Zilio , Marcelo Prates , Luis Lamb

Even though convolutional neural networks have become the method of choice in many fields of computer vision, they still lack interpretability and are usually designed manually in a cumbersome trial-and-error process. This paper aims at…

Computer Vision and Pattern Recognition · Computer Science 2019-12-12 Maria Ximena Bastidas Rodriguez , Adrien Gruson , Luisa F. Polania , Shin Fujieda , Flavio Prieto Ortiz , Kohei Takayama , Toshiya Hachisuka

Training deep neural networks results in strong learned representations that show good generalization capabilities. In most cases, training involves iterative modification of all weights inside the network via back-propagation. In Extreme…

Machine Learning · Computer Science 2018-02-06 Amir Rosenfeld , John K. Tsotsos

Negotiation is a process where agents aim to work through disputes and maximize their surplus. As the use of deep reinforcement learning in bargaining games is unexplored, this paper evaluates its ability to exploit, adapt, and cooperate to…

Multiagent Systems · Computer Science 2020-02-19 Ho-Chun Herbert Chang

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

The advent of AlphaGo and its successors marked the beginning of a new paradigm in playing games using artificial intelligence. This was achieved by combining Monte Carlo tree search, a planning procedure, and deep learning. While the…

Artificial Intelligence · Computer Science 2023-12-29 Marco Kemmerling , Daniel Lütticke , Robert H. Schmitt

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by…

Machine Learning · Computer Science 2019-05-10 Borislav Mavrin , Hengshuai Yao , Linglong Kong

A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical decision quality may…

Artificial Intelligence · Computer Science 2017-09-12 Nicolas A. Barriga , Marius Stanescu , Michael Buro

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

Machine Learning · Computer Science 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

Despite the power of deep neural networks for a wide range of tasks, an overconfident prediction issue has limited their practical use in many safety-critical applications. Many recent works have been proposed to mitigate this issue, but…

Machine Learning · Computer Science 2020-08-14 Jooyoung Moon , Jihyo Kim , Younghak Shin , Sangheum Hwang

Due to the nonlinearity of artificial neural networks, designing topologies for deep convolutional neural networks (CNN) is a challenging task and often only heuristic approach, such as trial and error, can be applied. An evolutionary…

Neural and Evolutionary Computing · Computer Science 2018-09-11 Honglei Zhang , Serkan Kiranyaz , Moncef Gabbouj

In imitation learning, behavior learning is generally done using the features extracted from the demonstration data. Recent deep learning algorithms enable the development of machine learning methods that can get high dimensional data as an…

Robotics · Computer Science 2018-07-25 Okan Aşık , Binnur Görer , H. Levent Akın

In this work, an advanced deep reinforcement learning architecture is used to train neural network agents playing atari games. Given only the raw game pixels, action space, and reward information, the system can train agents to play any…

Artificial Intelligence · Computer Science 2024-05-24 Md Ashfaq Salehin

Deep learning refers to the shining branch of machine learning that is based on learning levels of representations. Convolutional Neural Networks (CNN) is one kind of deep neural network. It can study concurrently. In this article, we gave…

Computer Vision and Pattern Recognition · Computer Science 2015-06-05 Tianyi Liu , Shuangsang Fang , Yuehui Zhao , Peng Wang , Jun Zhang

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Artificial Intelligence · Computer Science 2023-01-10 Luca Pasqualini , Gianluca Amato , Marco Fantozzi , Rosa Gini , Alessandro Marchetti , Carlo Metta , Francesco Morandin , Maurizio Parton

We analyze the game of go from the point of view of complex networks. We construct three different directed networks of increasing complexity, defining nodes as local patterns on plaquettes of increasing sizes, and links as actual…

Physics and Society · Physics 2014-10-27 V. Kandiah , B. Georgeot , O. Giraud

Methods from convex optimization are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since modern convolutional networks (convnets), incorporating rectifier units…

Machine Learning · Computer Science 2016-04-08 David Balduzzi

By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over comparable methods. Like AlphaZero and replications such as ELF…

Machine Learning · Computer Science 2020-11-10 David J. Wu

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

In the recent time deep learning has achieved huge popularity due to its performance in various machine learning algorithms. Deep learning as hierarchical or structured learning attempts to model high level abstractions in data by using a…

Computer Vision and Pattern Recognition · Computer Science 2019-04-26 Parth Shah , Vishvajit Bakrola , Supriya Pati
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