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The remarkable success of deep learning in various domains relies on the availability of large-scale annotated datasets. However, obtaining annotations is expensive and requires great effort, which is especially challenging for videos.…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Madeline C. Schiappa , Yogesh S. Rawat , Mubarak Shah

Institutions all over the world are continuously exploring ways to use ICT in improving teaching and learning effectiveness. The use of course web pages, discussion groups, bulletin boards, and e-mails have shown considerable impact on…

Multimedia · Computer Science 2010-03-19 Rajkumar Kannan , Frederic Andres

Video Annotation is a crucial process in computer science and social science alike. Many video annotation tools (VATs) offer a wide range of features for making annotation possible. We conducted an extensive survey of over 59 VATs and…

Human-Computer Interaction · Computer Science 2023-01-10 Snehesh Shrestha , William Sentosatio , Huiashu Peng , Cornelia Fermuller , Yiannis Aloimonos

In the context of text classification, the financial burden of annotation exercises for creating training data is a critical issue. Active learning techniques, particularly those rooted in uncertainty sampling, offer a cost-effective…

Computation and Language · Computer Science 2024-06-19 Hamidreza Rouzegar , Masoud Makrehchi

Laughter is considered one of the most overt signals of joy. Laughter is well-recognized as a multimodal phenomenon but is most commonly detected by sensing the sound of laughter. It is unclear how perception and annotation of laughter…

Sound · Computer Science 2022-11-03 Jose Vargas-Quiros , Laura Cabrera-Quiros , Catharine Oertel , Hayley Hung

We propose technology to enable a new medium of expression, where video elements can be looped, merged, and triggered, interactively. Like audio, video is easy to sample from the real world but hard to segment into clean reusable elements.…

Human-Computer Interaction · Computer Science 2017-05-23 Corneliu Ilisescu , Halil Aytac Kanaci , Matteo Romagnoli , Neill D. F. Campbell , Gabriel J. Brostow

Object affordance is an important concept in hand-object interaction, providing information on action possibilities based on human motor capacity and objects' physical property thus benefiting tasks such as action anticipation and robot…

Computer Vision and Pattern Recognition · Computer Science 2023-02-13 Zecheng Yu , Yifei Huang , Ryosuke Furuta , Takuma Yagi , Yusuke Goutsu , Yoichi Sato

Manual annotation remains the gold standard for high-quality, dense temporal video datasets, yet it is inherently time-consuming. Vision-language models can aid human annotators and expedite this process. We report on the impact of…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Juan Gutiérrez , Victor Gutiérrez , Ángel Mora , Silvia Rodriguez , José Luis Blanco

The flipped classroom has become famous as an effective educational method that flips the purpose of classroom study and homework. In this paper, we propose a video learning system for flipped classrooms, called Response Collector, which…

Computers and Society · Computer Science 2018-12-12 Hayato Okumoto , Mitsuo Yoshida , Kyoji Umemura , Yuko Ichikawa

Video Object Segmentation (VOS) is crucial for several applications, from video editing to video data generation. Training a VOS model requires an abundance of manually labeled training videos. The de-facto traditional way of annotating…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Thanos Delatolas , Vicky Kalogeiton , Dim P. Papadopoulos

The annotation of video tampering dataset is a boring task that takes a lot of manpower and financial resources. At present, there is no published literature which is capable to improve the annotation efficiency of forged videos. We…

Multimedia · Computer Science 2018-02-08 Ye Yao

When we can not assume a large amount of annotated data , active learning is a good strategy. It consists in learning a model on a small amount of annotated data (annotation budget) and in choosing the best set of points to annotate in…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Umang Aggarwal , Adrian Popescu , Céline Hudelot

Past and current research has typically focused on ensuring that search technology for the classroom serves children. In this paper, we argue for the need to broaden the research focus to include teachers and how search technology can aid…

Computers and Society · Computer Science 2021-05-11 Garrett Allen , Katherine Landau Wright , Jerry Alan Fails , Casey Kennington , Maria Soledad Pera

Recent advancements in scene text spotting have focused on end-to-end methodologies that heavily rely on precise location annotations, which are often costly and labor-intensive to procure. In this study, we introduce an innovative approach…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Jing Li , Bo Wang

Video-aided grammar induction aims to leverage video information for finding more accurate syntactic grammars for accompanying text. While previous work focuses on building systems for inducing grammars on text that are well-aligned with…

Computation and Language · Computer Science 2022-10-25 Songyang Zhang , Linfeng Song , Lifeng Jin , Haitao Mi , Kun Xu , Dong Yu , Jiebo Luo

Conversational agents are becoming increasingly popular for supporting and facilitating learning. Conventional pedagogical agents are designed to play the role of human teachers by giving instructions to the students. In this paper, we…

Human-Computer Interaction · Computer Science 2019-10-01 Nalin Chhibber , Edith Law

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Making and distributing audio recordings of lectures is cheap and technically straightforward, and these recordings represent an underexploited teaching resource. We explore the reasons why such recordings are not more used; we believe the…

Physics Education · Physics 2013-11-08 Norman Gray , Nicolas Labrosse , Sarah Honeychurch , Steve Draper , Niall Barr

Making a summary is a common learning strategy in lecture learning. It is an effective way for learners to engage in both traditional and video lectures. Video summarization is an effective technology applied to enhance learners'…

Computers and Society · Computer Science 2020-02-27 Lili Yan , Kai Li

Video captioning is the process of describing the content of a sequence of images capturing its semantic relationships and meanings. Dealing with this task with a single image is arduous, not to mention how difficult it is for a video (or…

Computer Vision and Pattern Recognition · Computer Science 2022-04-14 Daniela Moctezuma , Tania Ramírez-delReal , Guillermo Ruiz , Othón González-Chávez