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This work presents a first evaluation of using spatio-temporal receptive fields from a recently proposed time-causal spatio-temporal scale-space framework as primitives for video analysis. We propose a new family of video descriptors based…
Most of the current boundary detection systems rely exclusively on low-level features, such as color and texture. However, perception studies suggest that humans employ object-level reasoning when judging if a particular pixel is a…
Visual images usually contain the informative context of the environment, thereby helping to predict agents' behaviors. However, they hardly impose the dynamic effects on agents' actual behaviors due to the respectively fixed semantics. To…
Hand Gesture Recognition (HGR) enables intuitive human-computer interactions in various real-world contexts. However, existing frameworks often struggle to meet the real-time requirements essential for practical HGR applications. This study…
The task of action detection aims at deducing both the action category and localization of the start and end moment for each action instance in a long, untrimmed video. While vision Transformers have driven the recent advances in video…
Skeleton based recognition systems are gaining popularity and machine learning models focusing on points or joints in a skeleton have proved to be computationally effective and application in many areas like Robotics. It is easy to track…
Graph Neural Networks have gained huge interest in the past few years. These powerful algorithms expanded deep learning models to non-Euclidean space and were able to achieve state of art performance in various applications including…
Online continuous action recognition has emerged as a critical research area due to its practical implications in real-world applications, such as human-computer interaction, healthcare, and robotics. Among various modalities,…
This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More…
In this paper we propose a novel approach to multi-action recognition that performs joint segmentation and classification. This approach models each action using a Gaussian mixture using robust low-dimensional action features. Segmentation…
Fine-grained human action recognition (FHAR) is challenging because visually similar actions differ by subtle spatio-temporal cues. Many recent systems enhance discriminability with extra modalities (e.g., pose, text, optical flow), but…
3D scene graphs have recently emerged as a powerful high-level representation of 3D environments. A 3D scene graph describes the environment as a layered graph where nodes represent spatial concepts at multiple levels of abstraction and…
Gait recognition is one of the most important biometric technologies and has been applied in many fields. Recent gait recognition frameworks represent each gait frame by descriptors extracted from either global appearances or local regions…
Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Networks (GCN), andtarget at improving the network structure of…
Graph convolutional networks (GCNs) can effectively capture the features of related nodes and improve the performance of the model. More attention is paid to employing GCN in Skeleton-Based action recognition. But existing methods based on…
Temporal action proposal generation plays an important role in video action understanding, which requires localizing high-quality action content precisely. However, generating temporal proposals with both precise boundaries and high-quality…
We present a method to accelerate global illumination computation in dynamic environments by taking advantage of limitations of the human visual system. A model of visual attention is used to locate regions of interest in a scene and to…
The purpose of this paper is to describe one-shot-learning gesture recognition systems developed on the \textit{ChaLearn Gesture Dataset}. We use RGB and depth images and combine appearance (Histograms of Oriented Gradients) and motion…
Visual surveillance aims to perform robust foreground object detection regardless of the time and place. Object detection shows good results using only spatial information, but foreground object detection in visual surveillance requires…
Gait recognition has achieved promising advances in controlled settings, yet it significantly struggles in unconstrained environments due to challenges such as view changes, occlusions, and varying walking speeds. Additionally, efforts to…