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We present an approach to molecular-dynamics simulations of ferrofluids on graphics processing units (GPUs). Our numerical scheme is based on a GPU-oriented modification of the Barnes-Hut (BH) algorithm designed to increase the parallelism…
Ongoing deep IFS observations of disk galaxies provide opportunities for comparison with the Milky Way (MW) to understand galaxy evolution. However, such comparisons are marred by many challenges such as selection effects, differences in…
We present a new parallel supercomputer implementation of the Monte-Carlo method for simulating the dynamical evolution of globular star clusters. Our method is based on a modified version of Henon's Monte-Carlo algorithm for solving the…
The parameters of an axisymmetric model for the gravitational potential of the Galaxy have been refined. The basic curve of the Galaxy's rotation in a distance interval of $R:0-190$ kpc was constructed using the velocities of masers,…
Elegant is an accelerator physics and particle-beam dynamics code widely used for modeling and design of a variety of high-energy particle accelerators and accelerator-based systems. In this paper we discuss a recently developed version of…
We introduce a new suite of 1,024 cosmological and hydrodynamical zoom-in simulations of Milky Way-mass halos, run with Cold Dark Matter, as part of the DREAMS Project. Each simulation in the suite has a unique set of initial conditions and…
We have newly developed a Parallelized Particle-Particle Particle-tree code for Planet formation, PENTACLE, which is a parallelized hybrid $N$-body integrator executed on a CPU-based (super)computer. PENTACLE uses a 4th-order Hermite…
Modern graphics processing units (GPUs) provide impressive computing resources, which can be accessed conveniently through the CUDA programming interface. We describe how GPUs can be used to considerably speed up molecular dynamics (MD)…
We present gas flow models for the Milky Way based on high-resolution grid-based hydrodynamical simulations. The basic galactic potential we use is from a N-body model constrained by the density of red clump giants in the Galactic bulge. We…
Galaxy surveys provide a large-scale view of the universe that typically has a limited line-of-sight or redshift resolution. The lack of radial accuracy in these surveys can be modelled by picturing the universe as a set of concentric…
In this fourth article on weighing the Galactic disk using the shape of the phase-space spiral, we have tested our method on a billion particle three-dimensional N-body simulation, comprised of a Milky Way like host galaxy and a merging…
We study the structure, age and metallicity gradients, and dynamical evolution using a cosmological zoom-in simulation of a Milky Way-mass galaxy from the Feedback in Realistic Environments project. In the simulation, stars older than 6 Gyr…
As we approach the Exascale era, it is important to verify that the existing frameworks and tools will still work at that scale. Moreover, public Cloud computing has been emerging as a viable solution for both prototyping and urgent…
We describe the newly written code GADGET which is suitable both for cosmological simulations of structure formation and for the simulation of interacting galaxies. GADGET evolves self-gravitating collisionless fluids with the traditional…
We develop a highly optimized code for simulating the Edwards-Anderson Heisenberg model on graphics processing units (GPUs). Using a number of computational tricks such as tiling, data compression and appropriate memory layouts, the…
We review the recent optimizations of gravitational $N$-body kernels for running them on graphics processing units (GPUs), on single hosts and massive parallel platforms. For each of the two main $N$-body techniques, direct summation and…
Modeling of collisionless galactic systems is based on the N-body model, which requires large computational resources due to the long-range nature of gravitational forces. The most common method for calculating gravity is the TreeCode…
We present the results of gravitational direct $N$-body simulations using the Graphics Processing Unit (GPU) on a commercial NVIDIA GeForce 8800GTX designed for gaming computers. The force evaluation of the $N$-body problem is implemented…
The latest Graphics Processing Units (GPUs) are reported to reach up to 200 billion floating point operations per second (200 Gflops) and to have price performance of 0.1 cents per M flop. These facts raise great interest in the…
We present numerical simulations of galaxy formation, one of the most challenging problems in computational astrophysics. The key point in such simulations is the efficient solution of the N--body problem. If the gas of a galaxy is treated…