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Recent advances in differentiable rendering have sparked an interest in learning generative models of textured 3D meshes from image collections. These models natively disentangle pose and appearance, enable downstream applications in…
Learning to generate natural scenes has always been a daunting task in computer vision. This is even more laborious when generating images with very different views. When the views are very different, the view fields have little overlap or…
Numerous important problems can be framed as learning from graph data. We propose a framework for learning convolutional neural networks for arbitrary graphs. These graphs may be undirected, directed, and with both discrete and continuous…
Although deep neural networks can achieve human-level performance on many object recognition benchmarks, prior work suggests that these same models fail to learn simple abstract relations, such as determining whether two objects are the…
Generative learning has advanced network neuroscience, enabling tasks like graph super-resolution, temporal graph prediction, and multimodal brain graph fusion. However, current methods, mainly based on graph neural networks (GNNs), focus…
This paper presents new designs of graph convolutional neural networks (GCNs) on 3D meshes for 3D object segmentation and classification. We use the faces of the mesh as basic processing units and represent a 3D mesh as a graph where each…
Neural networks are prone to learning shortcuts -- they often model simple correlations, ignoring more complex ones that potentially generalize better. Prior works on image classification show that instead of learning a connection to object…
Neural Representations have recently been shown to effectively reconstruct a wide range of signals from 3D meshes and shapes to images and videos. We show that, when adapted correctly, neural representations can be used to directly…
We present a generative model of images based on layering, in which image layers are individually generated, then composited from front to back. We are thus able to factor the appearance of an image into the appearance of individual objects…
3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…
We present a new local descriptor for 3D shapes, directly applicable to a wide range of shape analysis problems such as point correspondences, semantic segmentation, affordance prediction, and shape-to-scan matching. The descriptor is…
In this paper, we revisit the problem of 3D human modeling from two orthogonal silhouettes of individuals (i.e., front and side views). Different from our prior work, a supervised learning approach based on convolutional neural network…
Generative models are typically trained on grid-like data such as images. As a result, the size of these models usually scales directly with the underlying grid resolution. In this paper, we abandon discretized grids and instead…
When seeing a new object, humans can immediately recognize it across different retinal locations: the internal object representation is invariant to translation. It is commonly believed that Convolutional Neural Networks (CNNs) are…
Convolutional Neural Networks have revolutionized vision applications. There are image domains and representations, however, that cannot be handled by standard CNNs (e.g., spherical images, superpixels). Such data are usually processed…
Place recognition is one of the most challenging problems in computer vision, and has become a key part in mobile robotics and autonomous driving applications for performing loop closure in visual SLAM systems. Moreover, the difficulty of…
We are interested in learning visual representations which allow for 3D manipulations of visual objects based on a single 2D image. We cast this into an image-to-image transformation task, and propose Iterative Generative Adversarial…
We propose a method for constructing generative models of 3D objects from a single 3D mesh and improving them through unsupervised low-shot learning from 2D images. Our method produces a 3D morphable model that represents shape and albedo…
A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives…
The present paper aims to demonstrate the usage of Convolutional Neural Networks as a generative model for stochastic processes, enabling researchers from a wide range of fields (such as quantitative finance and physics) to develop a…