Related papers: TrackMania is NP-complete
We show that solving planning domains on binary variables with polytree causal graph is \NP-complete. This is in contrast to a polynomial-time algorithm of Domshlak and Brafman that solves these planning domains for polytree causal graphs…
Bounded-rate multi-mode systems are hybrid systems that can switch among a finite set of modes. Its dynamics is specified by a finite number of real-valued variables with mode-dependent rates that can vary within given bounded sets. Given…
In an influential article Papadimitriou [FOCS 1991] proved that a local search algorithm called WalkSAT finds a satisfying assignment of a satisfiable 2-CNF with $n$ variables in $O(n^2)$ expected time. Variants of the WalkSAT algorithm…
The Boolean satisfiability (SAT) problem lies at the core of many applications in combinatorial optimization, software verification, cryptography, and machine learning. While state-of-the-art solvers have demonstrated high efficiency in…
We prove a complexity dichotomy theorem for a class of Holant problems on planar 3-regular bipartite graphs. The complexity dichotomy states that for every weighted constraint function $f$ defining the problem (the weights can even be…
Interrupt Timed Automata (ITA) form a subclass of stopwatch automata where reachability and some variants of timed model checking are decidable even in presence of parameters. They are well suited to model and analyze real-time operating…
For a fixed finite set of finite tournaments ${\mathcal F}$, the ${\mathcal F}$-free orientation problem asks whether a given finite undirected graph $G$ has an $\mathcal F$-free orientation, i.e., whether the edges of $G$ can be oriented…
Several fragments of the satisfiability problem have been studied in the literature. Among these, Linear 3-SAT is a satisfaction problem in which each clause (viewed as a set of literals) intersects with at most one other clause; moreover,…
Testing whether there is an induced path in a graph spanning k given vertices is already NP-complete in general graphs when k=3. We show how to solve this problem in polynomial time on claw-free graphs, when k is not part of the input but…
The fixed template Promise Constraint Satisfaction Problem (PCSP) is a recently proposed significant generalization of the fixed template CSP, which includes approximation variants of satisfiability and graph coloring problems. All the…
We show that any submodular minimization (SM) problem defined on a linear constraint set with constraints having up to two variables per inequality, are 2-approximable in polynomial time. If the constraints are monotone (the two variables…
We prove that king chasing problem in Chinese Chess is NP-hard when generalized to $n\times n$ boards. `King chasing' is a frequently-used strategy in Chinese Chess, which means that the player has to continuously check the opponent in…
Given a satisfiable 3-SAT formula, how hard is it to find an assignment to the variables that has Hamming distance at most n/2 to a satisfying assignment? More generally, consider any polynomial-time verifier for any NP-complete language. A…
Pursuit-Evasion Games (in discrete time) are stochastic games with nonnegative daily payoffs, with the final payoff being the cumulative sum of payoffs during the game. We show that such games admit a value even in the presence of…
Target tracking entails the estimation of the evolution of the target state over time, namely the target trajectory. Different from the classical state space model, our series of studies, including this paper, model the collection of the…
We present two complementary techniques called catalysis and inhibition which allow one to determine if a given pattern is TP completable or TP non-completable, respectively. Empirically, these techniques require considering only one…
The 1-in-3 and Not-All-Equal satisfiability problems for Boolean CNF formulas are two well-known NP-hard problems. In contrast, the promise 1-in-3 vs. Not-All-Equal problem can be solved in polynomial time. In the present work, we…
The chase is a widely implemented approach to reason with tuple-generating dependencies (tgds), used in data exchange, data integration, and ontology-based query answering. However, it is merely a semi-decision procedure, which may fail to…
We study the satisfiability problem for a modal logic expressing knowing-how assertions, which captures an agent's ability to achieve a given goal under the standard semantics based on linear plans. Our main result shows that satisfiability…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…