Related papers: TrackMania is NP-complete
We model Semantic Self-Verification (SSV) as the problem of determining whether a statement accurately characterizes its own semantic properties within a given interpretive framework that formalizes a challenge in AI safety and fairness:…
A covering with dominoes of a rectilinear region is called \emph{tatami} if no four dominoes meet at any point. We describe a reduction from planar 3SAT to Domino Tatami Covering. As a consequence it is NP-complete to decide whether there…
We study a generalization of the well-known disjoint paths problem which we call the metric Menger problem, denoted MM(r,k), where one is given two subsets of a graph and must decide whether they can be connected by $k$ paths of pairwise…
We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…
In graph realization problems one is given a degree sequence and the task is to decide whether there is a graph whose vertex degrees match to the given sequence. This realization problem is known to be polynomial-time solvable when the…
We prove that deciding whether a given input word contains as subsequence every possible permutation of integers $\{1,2,\ldots,n\}$ is coNP-complete. The coNP-completeness holds even when given the guarantee that the input word contains as…
We give the first algorithm for Matrix Completion whose running time and sample complexity is polynomial in the rank of the unknown target matrix, linear in the dimension of the matrix, and logarithmic in the condition number of the matrix.…
In this work, we prove the NP-completeness of two variants of tokenisation, defined as the problem of compressing a dataset to at most $\delta$ symbols by either finding a vocabulary directly (direct tokenisation), or selecting a sequence…
In this paper we show that a generalized version of the Nikoli puzzle Slant is NP-complete. We also give polynomial time algorithms for versions of the puzzle where some constraints are omitted. These problems correspond to simultaneously…
Monotone 3-Sat-4 is a variant of the satisfiability problem for boolean formulae in conjunctive normal form. In this variant, each clause contains exactly three literals---either all or none of them are positive, i.e., no clause contains…
We show that P2T - the problem of deciding whether the edge set of a simple graph can be partitioned into two trees or not - is NP-complete.
We show that the Unconstrained Traveling Tournament Problem (UTTP) is APX-complete by presenting an L-reduction from a version of metric (1,2)-TSP to UTTP. Keywords: Traveling Tournament Problem, APX-complete, Approximation algorithms,…
We demonstrate a polynomial approach to express the decision version of the directed Hamiltonian Cycle Problem (HCP), which is NP-Complete, as the Solvability of a Polynomial Equation with a constant number of variables, within a bounded…
We introduce the NP-complete problem 3SAT_N and extend Tovey's results to a classification theorem for this problem. This theorem leads us to generalize the concept of truth assignments for SAT to aggressive truth assignments for 3SAT_N. We…
Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…
Given a 3-SAT formula, a graph can be constructed in polynomial time such that the graph is a point visibility graph if and only if the 3-SAT formula is satisfiable. This reduction establishes that the problem of recognition of point…
The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…
The theory of Total Function NP (TFNP) and its subclasses says that, even if one is promised an efficiently verifiable proof exists for a problem, finding this proof can be intractable. Despite the success of the theory at showing…
We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…
We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…