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We model Semantic Self-Verification (SSV) as the problem of determining whether a statement accurately characterizes its own semantic properties within a given interpretive framework that formalizes a challenge in AI safety and fairness:…

Computation and Language · Computer Science 2026-03-31 Robin Young

A covering with dominoes of a rectilinear region is called \emph{tatami} if no four dominoes meet at any point. We describe a reduction from planar 3SAT to Domino Tatami Covering. As a consequence it is NP-complete to decide whether there…

Computational Complexity · Computer Science 2013-05-30 Alejandro Erickson , Frank Ruskey

We study a generalization of the well-known disjoint paths problem which we call the metric Menger problem, denoted MM(r,k), where one is given two subsets of a graph and must decide whether they can be connected by $k$ paths of pairwise…

Combinatorics · Mathematics 2024-03-12 Júlia Baligács , Joseph MacManus

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers where players must always be able to jump on their turn is…

Computational Complexity · Computer Science 2018-06-15 Jeffrey Bosboom , Spencer Congero , Erik D. Demaine , Martin L. Demaine , Jayson Lynch

In graph realization problems one is given a degree sequence and the task is to decide whether there is a graph whose vertex degrees match to the given sequence. This realization problem is known to be polynomial-time solvable when the…

Computational Complexity · Computer Science 2012-01-18 Sepp Hartung , André Nichterlein

We prove that deciding whether a given input word contains as subsequence every possible permutation of integers $\{1,2,\ldots,n\}$ is coNP-complete. The coNP-completeness holds even when given the guarantee that the input word contains as…

Computational Complexity · Computer Science 2015-07-10 Przemysław Uznański

We give the first algorithm for Matrix Completion whose running time and sample complexity is polynomial in the rank of the unknown target matrix, linear in the dimension of the matrix, and logarithmic in the condition number of the matrix.…

Machine Learning · Computer Science 2014-07-16 Moritz Hardt , Mary Wootters

In this work, we prove the NP-completeness of two variants of tokenisation, defined as the problem of compressing a dataset to at most $\delta$ symbols by either finding a vocabulary directly (direct tokenisation), or selecting a sequence…

Data Structures and Algorithms · Computer Science 2024-12-20 Philip Whittington , Gregor Bachmann , Tiago Pimentel

In this paper we show that a generalized version of the Nikoli puzzle Slant is NP-complete. We also give polynomial time algorithms for versions of the puzzle where some constraints are omitted. These problems correspond to simultaneously…

Discrete Mathematics · Computer Science 2025-02-20 Jayson Lynch , Jack Spalding-Jamieson

Monotone 3-Sat-4 is a variant of the satisfiability problem for boolean formulae in conjunctive normal form. In this variant, each clause contains exactly three literals---either all or none of them are positive, i.e., no clause contains…

Computational Complexity · Computer Science 2016-03-28 Andreas Darmann , Janosch Döcker

We show that P2T - the problem of deciding whether the edge set of a simple graph can be partitioned into two trees or not - is NP-complete.

Computational Complexity · Computer Science 2010-02-23 Domotor Palvolgyi

We show that the Unconstrained Traveling Tournament Problem (UTTP) is APX-complete by presenting an L-reduction from a version of metric (1,2)-TSP to UTTP. Keywords: Traveling Tournament Problem, APX-complete, Approximation algorithms,…

Data Structures and Algorithms · Computer Science 2022-12-20 Salomon Bendayan , Joseph Cheriyan , Kevin K. H. Cheung

We demonstrate a polynomial approach to express the decision version of the directed Hamiltonian Cycle Problem (HCP), which is NP-Complete, as the Solvability of a Polynomial Equation with a constant number of variables, within a bounded…

Computational Complexity · Computer Science 2011-11-10 Deepak Chermakani

We introduce the NP-complete problem 3SAT_N and extend Tovey's results to a classification theorem for this problem. This theorem leads us to generalize the concept of truth assignments for SAT to aggressive truth assignments for 3SAT_N. We…

Computational Complexity · Computer Science 2013-11-12 Ruijia Liao

Fortification-interdiction games are tri-level adversarial games where two opponents act in succession to protect, disrupt and simply use an infrastructure for a specific purpose. Many such games have been formulated and tackled in the…

Computational Complexity · Computer Science 2025-12-22 Alberto Boggio Tomasaz , Margarida Carvalho , Roberto Cordone , Pierre Hosteins

Given a 3-SAT formula, a graph can be constructed in polynomial time such that the graph is a point visibility graph if and only if the 3-SAT formula is satisfiable. This reduction establishes that the problem of recognition of point…

Computational Geometry · Computer Science 2016-05-05 Bodhayan Roy

The intractability of any problem and the randomness of its solutions have an obvious intuitive connection. However, the challenge till now has been that there is no practical way to firmly establish if the solution to a problem is actually…

Computational Complexity · Computer Science 2020-04-06 Arun U

The theory of Total Function NP (TFNP) and its subclasses says that, even if one is promised an efficiently verifiable proof exists for a problem, finding this proof can be intractable. Despite the success of the theory at showing…

Quantum Physics · Physics 2025-06-23 Marco Aldi , Sevag Gharibian , Dorian Rudolph

We study the computational complexity of the Buttons \& Scissors game and obtain sharp thresholds with respect to several parameters. Specifically we show that the game is NP-complete for $C = 2$ colors but polytime solvable for $C = 1$.…

We prove that the 2017 puzzle game ZHED is NP-complete, even with just 1 tiles. Such a puzzle is defined by a set of unit-square 1 tiles in a square grid, and a target square of the grid. A move consists of selecting an unselected 1 tile…

Computational Complexity · Computer Science 2021-12-16 Sagnik Saha , Erik D. Demaine
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