Related papers: On a memory game and preferential attachment graph…
We prove a Poisson limit theorem in the total variation distance of functionals of a general Poisson point process using the Malliavin-Stein method. Our estimates only involve first and second order difference operators and are closely…
Diffusion probabilistic models have become a cornerstone of modern generative AI, yet the mechanisms underlying their generalization remain poorly understood. In fact, if these models were perfectly minimizing their training loss, they…
We consider a signaling game originally introduced by Skyrms, which models how two interacting players learn to signal each other and thus create a common language. The first rigorous analysis was done by Argiento, Pemantle, Skyrms and…
Winners-take-all situations introduce an incentive for agents to diversify their behavior, since doing so will result in splitting an eventual price with fewer people. At the same time, when the payoff of a process depends on a parameter…
In this paper, we discover that the class of random polynomials arising from the equilibrium analysis of random asymmetric evolutionary games is \textit{exactly} the Kostlan-Shub-Smale system of random polynomials, revealing an intriguing…
Edge expansion is a parameter indicating how well-connected a graph is. It is useful for designing robust networks, analysing random walks or information flow through a network and is an important notion in theoretical computer science.…
Consider a P\'olya urn with balls of several colours, where balls are drawn sequentially and each drawn ball immediately is replaced together with a fixed number of balls of the same colour. It is well-known that the proportions of balls of…
We give a common description of Simon, Barab\'asi--Albert, II-PA and Price growth models, by introducing suitable random graph processes with preferential attachment mechanisms. Through the II-PA model, we prove the conditions for which the…
The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…
In this article, we study a model of random permutations, which we call random standardized permutations, based on a sequence of i.i.d. random variables. This model generalizes others, such as the riffle-shuffle and the major-index-biased…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
We consider subgraph counts in general preferential attachment models with power-law degree exponent $\tau>2$. For all subgraphs $H$, we find the scaling of the expected number of subgraphs as a power of the number of vertices. We prove our…
Paper proposes a model of large networks based on a random preferential attachment graph with addition of complete subgraphs (cliques). The proposed model refers to models of random graphs following the nonlinear preferential attachment…
We study a distributed allocation process where, repeatedly in time, every player renegotiates past allocations with neighbors and allocates new revenues. The average allocations evolve according to a doubly (over time and space) averaging…
We study a generalization of the affine preferential attachment model where triangles are randomly added to the graph. We show that the model exhibits an asymptotically power-law degree distribution with adjustable parameter $\gamma\in…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
We propose a model of network formation based on reinforcement learning, which can be seen as a generalization as the one proposed by Skyrms for signaling games. On a discrete graph, whose vertices represent individuals, at any time step…
We extend the work of Antunovi\'{c}, Mossel and R\'{a}cz on competing types in preferential attachment models to include cases where the types have different fitnesses, which may be either multiplicative or additive. We will show that,…
In (Istrate, Marathe, Ravi SODA 2001) we advocated the investigation of robustness of results in the theory of learning in games under adversarial scheduling models. We provide evidence that such an analysis is feasible and can lead to…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…