Related papers: Interactive Art To Go
Since NFTs and large generative models (such as DALLE2 and Stable Diffusion) have been publicly available, artists have seen their jobs threatened and stolen. While artists depend on sharing their art on online platforms such as Deviantart,…
In computer vision, visual arts are often studied from a purely aesthetics perspective, mostly by analysing the visual appearance of an artistic reproduction to infer its style, its author, or its representative features. In this work,…
Advances in multimodal AI have presented people with powerful ways to create images from text. Recent work has shown that text-to-image generations are able to represent a broad range of subjects and artistic styles. However, finding the…
Articulated objects are prevalent in daily life. Interactable digital twins of such objects have numerous applications in embodied AI and robotics. Unfortunately, current methods to digitize articulated real-world objects require carefully…
Mirror Ritual is an interactive installation that challenges the existing paradigms in our understanding of human emotion and machine perception. In contrast to prescriptive interfaces, the work's real-time affective interface engages the…
Invented in 1962, holography is a unique merging of art and technology. It persisted at the scientific cutting edge through the 1990s, when digital imaging emerged and supplanted film. Today, holography is experiencing new interest as…
Computational art analysis has, through its reliance on classification tasks, prioritised historical datasets in which the artworks are already well sorted with the necessary annotations. Art produced today, on the other hand, is numerous…
People capture photos and videos to relive and share memories of personal significance. Recently, media montages (stories) have become a popular mode of sharing these memories due to their intuitive and powerful storytelling capabilities.…
The state of the art review broadly oversees the use of novel research utilized in the creation of virtual environments applied in interactive art experiences, with a specific focus on the application of procedural animation in spatially…
We propose a system that learns from artistic pairings of music and corresponding album cover art. The goal is to 'translate' paintings into music and, in further stages of development, the converse. We aim to deploy this system as an…
The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors…
We present a novel real-time, collaborative, and interactive AI painting system, Mappa Mundi, for artistic Mind Map creation. The system consists of a voice-based input interface, an automatic topic expansion module, and an image projection…
State-of-the-art visual generative AI tools hold immense potential to assist users in the early ideation stages of creative tasks -- offering the ability to generate (rather than search for) novel and unprecedented (instead of existing)…
Transferring artistic styles onto everyday photographs has become an extremely popular task in both academia and industry. Recently, offline training has replaced on-line iterative optimization, enabling nearly real-time stylization. When…
We introduce context-aware translation, a novel method that combines the benefits of inpainting and image-to-image translation, respecting simultaneously the original input and contextual relevance -- where existing methods fall short. By…
We present a machine learning system that can quantify fine art paintings with a set of visual elements and principles of art. This formal analysis is fundamental for understanding art, but developing such a system is challenging. Paintings…
Creating and understanding art has long been a hallmark of human ability. When presented with finished digital artwork, professional graphic artists can intuitively deconstruct and replicate it using various drawing tools, such as the line…
Three dimensional images having continuous horizontal parallax were developed by wavelength enconding of view followed by a natural decoding process of projection onto a diffractive screen. It allows for the direct criation of "holoimages"…
We highlight the connections between data provenance and interactive visualizations. To do so, we first incrementally add interactions to a visualization and show how these interactions are readily expressible in terms of provenance. We…
Image tiling -- the seamless connection of disparate images to create a coherent visual field -- is crucial for applications such as texture creation, video game asset development, and digital art. Traditionally, tiles have been constructed…