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Related papers: Interactive Art To Go

200 papers

In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preservation. This innovation could be adapted by the Virtual…

In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Elia Peruzzo , Willi Menapace , Vidit Goel , Federica Arrigoni , Hao Tang , Xingqian Xu , Arman Chopikyan , Nikita Orlov , Yuxiao Hu , Humphrey Shi , Nicu Sebe , Elisa Ricci

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

In the past, manually re-drawing an image in a certain artistic style required a professional artist and a long time. Doing this for a video sequence single-handed was beyond imagination. Nowadays computers provide new possibilities. We…

Computer Vision and Pattern Recognition · Computer Science 2016-10-21 Manuel Ruder , Alexey Dosovitskiy , Thomas Brox

Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choices, as well as artists' individual and unique contributions.…

History and Overview · Mathematics 2020-03-25 Maria Mannone , Federico Favali , Balandino Di Donato , Luca Turchet

Over the last twenty years, smartphones gradually replaced many earlier digital tools such as PDAs, cameras and music players. Today these objects are regarded as obsolete: they may hold some esthetic or nostalgic appeal but they do not fit…

Computers and Society · Computer Science 2025-08-05 Martin Lafréchoux

Perceiving paintings entails more than merely engaging the audience's eyes and brains; their perceptions and experiences of a painting can be intricately connected with body movement. This paper proposes an interactive art approach entitled…

Human-Computer Interaction · Computer Science 2023-12-05 Aven Le Zhou , Kang Zhang , David Yip

We present a system to convert any set of images (e.g., a video clip or a photo album) into a storyboard. We aim to create multiple pleasing graphic representations of the content at interactive rates, so the user can explore and find the…

Text-guided synthesis of images has made a giant leap towards becoming a mainstream phenomenon. With text-to-image generation systems, anybody can create digital images and artworks. This provokes the question of whether text-to-image…

Human-Computer Interaction · Computer Science 2022-11-01 Jonas Oppenlaender

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Ruijie Lu , Yu Liu , Jiaxiang Tang , Junfeng Ni , Yuxiang Wang , Diwen Wan , Gang Zeng , Yixin Chen , Siyuan Huang

Museums, libraries, and other cultural institutions continue to prioritize and build web-based visualization systems that increase access and discovery to digitized archives. Prominent examples exist that illustrate impressive…

Human-Computer Interaction · Computer Science 2020-09-07 Taylor Arnold , Nathaniel Ayers , Justin Madron , Robert Nelson , Lauren Tilton

Data-art blends visualisation, data science, and artistic expression. It allows people to transform information and data into exciting and interesting visual narratives. Hosting a public data-art hands-on workshop enables participants to…

Human-Computer Interaction · Computer Science 2024-08-12 Jonathan C. Roberts

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a coarse hand trajectory, or separate modes for grasping and…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Wanyue Zhang , Rishabh Dabral , Vladislav Golyanik , Vasileios Choutas , Eduardo Alvarado , Thabo Beeler , Marc Habermann , Christian Theobalt

Data-art exhibitions offer a unique and real-world setting to foster creative visualisation skills among students. They serve as real-world platform for students to display their work, bridging the gap between classroom learning and…

Human-Computer Interaction · Computer Science 2024-08-30 Jonathan C. Roberts

In this work, we address the issue of a virtual representation of objects of cultural heritage for haptic interaction. Our main focus is to provide haptic access to artistic objects of any physical scale to the differently-abled people.…

Multimedia · Computer Science 2020-10-08 Sreeni K. G , Priyadarshini K , Praseedha A. K , Subhasis Chaudhuri

A new class of tools, colloquially called generative AI, can produce high-quality artistic media for visual arts, concept art, music, fiction, literature, video, and animation. The generative capabilities of these tools are likely to…

Museums increasingly rely on digital content to support visitors' understanding of artworks, yet little is known about how these formats shape the emotional engagement that underlies meaningful art experiences. This research presents an…

Signal Processing · Electrical Eng. & Systems 2026-02-03 Chen Feng , Sébastien Lugan , Karine Lasaracina , Midori Sugaya , Benoît Macq

We propose a new dataset and a novel approach to learning hand-object interaction priors for hand and articulated object pose estimation. We first collect a dataset using visual teleoperation, where the human operator can directly play…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zehao Zhu , Jiashun Wang , Yuzhe Qin , Deqing Sun , Varun Jampani , Xiaolong Wang

Creative works, whether paintings or memes, follow unique journeys that result in their final form. Understanding these journeys, a process known as "provenance analysis", provides rich insights into the use, motivation, and authenticity…

Computer Vision and Pattern Recognition · Computer Science 2019-03-08 Aparna Bharati , Daniel Moreira , Joel Brogan , Patricia Hale , Kevin W. Bowyer , Patrick J. Flynn , Anderson Rocha , Walter J. Scheirer

Image generation using generative AI is rapidly becoming a major new source of visual media, with billions of AI generated images created using diffusion models such as Stable Diffusion and Midjourney over the last few years. In this paper…

Human-Computer Interaction · Computer Science 2024-01-29 Jon McCormack , Maria Teresa Llano , Stephen James Krol , Nina Rajcic