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Reinforcement Learning (RL) agents often exhibit learning behaviors that are not intuitively interpretable by human observers, which can result in suboptimal feedback in collaborative teaching settings. Yet, how humans perceive and…

Human-Computer Interaction · Computer Science 2025-06-17 Bernhard Hilpert , Muhan Hou , Kim Baraka , Joost Broekens

What is the difference between goal-directed and habitual behavior? We propose a novel computational framework of decision making with Bayesian inference, in which everything is integrated as an entire neural network model. The model learns…

Machine Learning · Computer Science 2021-06-23 Dongqi Han , Kenji Doya , Jun Tani

Autonomous inspection in hazardous environments requires AI agents that can interpret high-level goals and execute precise control. A key capability for such agents is spatial grounding, for example when a drone must center a detected…

Artificial Intelligence · Computer Science 2025-11-25 Xian Yeow Lee , Lasitha Vidyaratne , Gregory Sin , Ahmed Farahat , Chetan Gupta

Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous…

Machine Learning · Computer Science 2019-02-22 Justin Fu , Anoop Korattikara , Sergey Levine , Sergio Guadarrama

Infants often exhibit goal-directed behaviors, such as reaching for a sensory stimulus, even when no external reward criterion is provided. These intrinsically motivated behaviors facilitate spontaneous exploration and learning of the body…

Artificial Intelligence · Computer Science 2025-11-12 Dongmin Kim , Hoshinori Kanazawa , Naoto Yoshida , Yasuo Kuniyoshi

The advent of large pre-trained generative language models has provided a common framework for AI story generation via sampling the model to create sequences that continue the story. However, sampling alone is insufficient for story…

Computation and Language · Computer Science 2021-12-17 Amal Alabdulkarim , Winston Li , Lara J. Martin , Mark O. Riedl

Where do objective functions come from? How do we select what goals to pursue? Human intelligence is adept at synthesizing new objective functions on the fly. How does this work, and can we endow artificial systems with the same ability?…

Artificial Intelligence · Computer Science 2026-04-21 Samuel J. Gershman

We describe a robotic learning system for autonomous exploration and navigation in diverse, open-world environments. At the core of our method is a learned latent variable model of distances and actions, along with a non-parametric…

Robotics · Computer Science 2023-10-12 Dhruv Shah , Benjamin Eysenbach , Gregory Kahn , Nicholas Rhinehart , Sergey Levine

Learning a diverse set of skills by interacting with an environment without any external supervision is an important challenge. In particular, obtaining a goal-conditioned agent that can reach any given state is useful in many applications.…

Machine Learning · Computer Science 2022-06-24 Lina Mezghani , Sainbayar Sukhbaatar , Piotr Bojanowski , Karteek Alahari

In open-ended environments, autonomous learning agents must set their own goals and build their own curriculum through an intrinsically motivated exploration. They may consider a large diversity of goals, aiming to discover what is…

Artificial Intelligence · Computer Science 2026-01-30 Cédric Colas , Pierre Fournier , Olivier Sigaud , Mohamed Chetouani , Pierre-Yves Oudeyer

Autonomous reinforcement learning agents, like children, do not have access to predefined goals and reward functions. They must discover potential goals, learn their own reward functions and engage in their own learning trajectory.…

Machine Learning · Computer Science 2019-11-11 Nicolas Lair , Cédric Colas , Rémy Portelas , Jean-Michel Dussoux , Peter Ford Dominey , Pierre-Yves Oudeyer

Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed…

Artificial Intelligence · Computer Science 2025-10-21 Jonathan Richens , David Abel , Alexis Bellot , Tom Everitt

Automatic data abstraction is an important capability for both benchmarking machine intelligence and supporting summarization applications. In the former one asks whether a machine can `understand' enough about the meaning of input data to…

Computer Vision and Pattern Recognition · Computer Science 2019-08-09 Umar Riaz Muhammad , Yongxin Yang , Timothy M. Hospedales , Tao Xiang , Yi-Zhe Song

Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand.…

Machine Learning · Computer Science 2019-11-20 Soroush Nasiriany , Vitchyr H. Pong , Steven Lin , Sergey Levine

While game theory is widely used to model strategic interactions, a natural question is where do the game representations come from? One answer is to learn the representations from data. If one wants to learn both the payoffs and the…

Computer Science and Game Theory · Computer Science 2012-03-19 Xi Alice Gao , Avi Pfeffer

Assistive agents should make humans' lives easier. Classically, such assistance is studied through the lens of inverse reinforcement learning, where an assistive agent (e.g., a chatbot, a robot) infers a human's intention and then selects…

Artificial Intelligence · Computer Science 2025-01-17 Vivek Myers , Evan Ellis , Sergey Levine , Benjamin Eysenbach , Anca Dragan

This project proposes a methodology for the automatic generation of action models from video game dynamics descriptions, as well as its integration with a planning agent for the execution and monitoring of the plans. Planners use these…

Artificial Intelligence · Computer Science 2021-09-08 Ignacio Vellido , Carlos Núñez-Molina , Vladislav Nikolov , Juan Fdez-Olivares

In multi-agent systems, the agents may have goals that depend on a social, shared interpretation about the facts occurring in the system. These are the so-called social goals. Artificial institutions provide such a social interpretation by…

Multiagent Systems · Computer Science 2021-05-04 Rafhael R. Cunha , Jomi Fred Hübner , Maiquel de Brito

A long-term goal of language agents is to learn and improve through their own experience, ultimately outperforming humans in complex, real-world tasks. However, training agents from experience data with reinforcement learning remains…

Despite significant progress in a variety of vision-and-language problems, developing a method capable of asking intelligent, goal-oriented questions about images is proven to be an inscrutable challenge. Towards this end, we propose a Deep…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Junjie Zhang , Qi Wu , Chunhua Shen , Jian Zhang , Jianfeng Lu , Anton van den Hengel
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