Related papers: Online Network Design Algorithms via Hierarchical …
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…
Network design problems aim to compute low-cost structures such as routes, trees and subgraphs. Often, it is natural and desirable to require that these structures have small hop length or hop diameter. Unfortunately, optimization problems…
In the online Steiner tree problem, the input is a set of vertices that appear one-by-one, and we have to maintain a Steiner tree on the current set of vertices. The cost of the tree is the total length of edges in the tree, and we want…
In Online Sum-Radii Clustering, n demand points arrive online and must be irrevocably assigned to a cluster upon arrival. The cost of each cluster is the sum of a fixed opening cost and its radius, and the objective is to minimize the total…
Thresholding--the pruning of nodes or edges based on their properties or weights--is an essential preprocessing tool for extracting interpretable structure from complex network data, yet existing methods face several key limitations.…
We study the problem of online facility location with delay. In this problem, a sequence of $n$ clients appear in the metric space, and they need to be eventually connected to some open facility. The clients do not have to be connected…
Adversarial online linear optimization (OLO) is essentially about making performance tradeoffs with respect to the unknown difficulty of the adversary. In the setting of one-dimensional fixed-time OLO on a bounded domain, it has been…
The online bisection problem is a natural dynamic variant of the classic optimization problem, where one has to dynamically maintain a partition of $n$ elements into two clusters of cardinality $n/2$. During runtime, an online algorithm is…
We study the classic online bipartite matching problem with a twist: offline vertices, called resources, are $\textit{reusable}$. In particular, when a resource is matched to an online vertex it is unavailable for a deterministic time…
Cost-Sensitive Online Classification has drawn extensive attention in recent years, where the main approach is to directly online optimize two well-known cost-sensitive metrics: (i) weighted sum of sensitivity and specificity; (ii) weighted…
For the well-known Survivable Network Design Problem (SNDP) we are given an undirected graph $G$ with edge costs, a set $R$ of terminal vertices, and an integer demand $d_{s,t}$ for every terminal pair $s,t\in R$. The task is to compute a…
For two matroids $\mathcal{M}_1$ and $\mathcal{M}_2$ defined on the same ground set $E$, the online matroid intersection problem is to design an algorithm that constructs a large common independent set in an online fashion. The algorithm is…
We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or…
A natural variant of the classical online $k$-server problem is the Weighted $k$-server problem, where the cost of moving a server is its weight times the distance through which it moves. Despite its apparent simplicity, the weighted…
We consider a variant of the online caching problem where the items exhibit dependencies among each other: an item can reside in the cache only if all its dependent items are also in the cache. The dependency relations can form any directed…
We consider a general online stochastic optimization problem with multiple budget constraints over a horizon of finite time periods. In each time period, a reward function and multiple cost functions are revealed, and the decision maker…
Stochastic dominance is a technique for evaluating the performance of online algorithms that provides an intuitive, yet powerful stochastic order between the compared algorithms. Accordingly this holds for bijective analysis, which can be…
In the classical Online Metric Matching problem, we are given a metric space with $k$ servers. A collection of clients arrive in an online fashion, and upon arrival, a client should irrevocably be matched to an as-yet-unmatched server. The…
Motivated by sequential budgeted allocation problems, we investigate online matching problems where connections between vertices are not i.i.d., but they have fixed degree distributions -- the so-called configuration model. We estimate the…
In the online sorting problem, $n$ items are revealed one by one and have to be placed (immediately and irrevocably) into empty cells of a size-$n$ array. The goal is to minimize the sum of absolute differences between items in consecutive…