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Related papers: Sorting Permutations: Games, Genomes, and Cycles

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Representing sorted integer sequences in small space is a central problem for large-scale retrieval systems such as Web search engines. Efficient query resolution, e.g., intersection or random access, is achieved by carefully partitioning…

Information Retrieval · Computer Science 2019-07-23 Giulio Ermanno Pibiri

A partial differential equation is derived, describing the replicator dynamics with mutations of games with a continuous strategy space. This equation is then applied to continuous versions of symmetric 2x2 games, such as the Prisoners…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 M. Ruijgrok , T. W. Ruijgrok

We determine the maximal number of steps required to sort $n$ labeled points on a circle by adjacent swaps. Lower bounds for sorting by all swaps, not necessarily adjacent, are given as well.

Combinatorics · Mathematics 2025-08-07 Ron M. Adin , Noga Alon , Yuval Roichman

We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…

Computer Science and Game Theory · Computer Science 2025-01-14 Michael Haythorpe , Alex Newcombe , Damian O'Dea

We study the space requirements of a sorting algorithm where only items that at the end will be adjacent are kept together. This is equivalent to the following combinatorial problem: Consider a string of fixed length n that starts as a…

Probability · Mathematics 2007-05-23 Svante Janson

The chaos game representation (CGR) is an interesting method to visualize one-dimensional sequences. In this paper, we show how to construct a chaos game representation. The applications mentioned here are biological, in which CGR was able…

History and Overview · Mathematics 2020-12-18 Eunice Y. S. Chan , Robert M. Corless

Register allocation (mapping variables to processor registers or memory) and instruction scheduling (reordering instructions to increase instruction-level parallelism) are essential tasks for generating efficient assembly code in a…

Programming Languages · Computer Science 2019-06-10 Roberto Castañeda Lozano , Christian Schulte

Matrices are two-dimensional data structures allowing one to conceptually organize information. For example, adjacency matrices are useful to store the links of a network; correlation matrices are simple ways to arrange gene co-expression…

Disordered Systems and Neural Networks · Physics 2022-09-29 Flaviano Morone

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less…

Computer Science and Game Theory · Computer Science 2022-06-24 Dustin Morrill , Ryan D'Orazio , Reca Sarfati , Marc Lanctot , James R. Wright , Amy Greenwald , Michael Bowling

Combinatorial Scoring games, with the property `extra pass moves for a player does no harm', are characterized. The characterization involves an order embedding of Conway's Normal-play games. Also, we give a theorem for comparing games with…

Combinatorics · Mathematics 2015-05-11 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Self-supervised pre-training using so-called "pretext" tasks has recently shown impressive performance across a wide range of modalities. In this work, we advance self-supervised learning from permutations, by pre-training a model to…

Sound · Computer Science 2021-05-05 Andrew N Carr , Quentin Berthet , Mathieu Blondel , Olivier Teboul , Neil Zeghidour

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…

Combinatorics · Mathematics 2024-01-17 Urban Larsson , Indrajit Saha , Makoto Yokoo

A new algorithm, Guidesort, for sorting in the uniprocessor variant of the parallel disk model (PDM) of Vitter and Shriver is presented. The algorithm is deterministic and executes a number of (parallel) I/O operations that comes within a…

Data Structures and Algorithms · Computer Science 2019-02-18 Torben Hagerup

Sorting is one of the oldest computing problems and is still very important in the age of big data. Various algorithms and implementation techniques have been proposed. In this study, we focus on comparison based, internal sorting…

Data Structures and Algorithms · Computer Science 2016-09-16 Hantao Zhang , Baoluo Meng , Yiwen Liang

A typical system of k difference (or differential) equations can be compressed, or folded into a difference (or ordinary differential) equation of order k. Such foldings appear in control theory as the canonical forms of the controllability…

Dynamical Systems · Mathematics 2014-03-18 H. Sedaghat

A class of discrete Bidding Combinatorial Games that generalize alternating normal play was introduced by Kant, Larsson, Rai, and Upasany (2022). The major questions concerning optimal outcomes were resolved. By generalizing standard game…

Computer Science and Game Theory · Computer Science 2023-10-31 Prem Kant , Urban Larsson , Ravi K. Rai , Akshay V. Upasany

The double slit experiment provides a clear demarcation between classical and quantum theory, while multi-slit experiments demarcate quantum and higher-order interference theories. In this work we show that these experiments pertain to a…

Quantum Physics · Physics 2021-03-11 Sebastian Horvat , Borivoje Dakić

Ranking is one of the most fundamental problems in machine learning with applications in many branches of computer science such as: information retrieval systems, recommendation systems, machine translation and computational biology.…

Data Structures and Algorithms · Computer Science 2015-04-07 Krzysztof Choromanski

Poset games have been the object of mathematical study for over a century, but little has been written on the computational complexity of determining important properties of these games. In this introduction we develop the fundamentals of…

Computational Complexity · Computer Science 2015-06-26 Stephen A. Fenner , John Rogers
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