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As live streaming services skyrocket, Crowdsourced Cloud-edge service Platforms (CCPs) have surfaced as pivotal intermediaries catering to the mounting demand. Despite the role of stream scheduling to CCPs' Quality of Service (QoS) and…
Crowdsourcing is a process of accumulating the ideas, thoughts or information from many independent participants, with aim to find the best solution for a given challenge. Modern information technologies allow for massive number of subjects…
A primary goal of remote collaboration tools is to provide effective and inclusive meetings for all participants. To study meeting effectiveness and meeting inclusiveness, we first conducted a large-scale email survey (N=4,425; after…
With the increasing pervasiveness of algorithms across industry and government, a growing body of work has grappled with how to understand their societal impact and ethical implications. Various methods have been used at different stages of…
The COVID-19 pandemic shifted many events in our daily lives into the virtual domain. While virtual conference systems provide an alternative to physical meetings, larger events require a muted audience to avoid an accumulation of…
Accessibility research sits at the junction of several disciplines, drawing influence from HCI, disability studies, psychology, education, and more. To characterize the influences and extensions of accessibility research, we undertake a…
Representation learning produces models in different domains, such as store purchases, client transactions, and general people's behavior. However, such models for event sequences usually process each sequence in isolation, ignoring context…
Hybrid working strategies have become, and will continue to be, the norm for many offices. This raises two considerations: newly unoccupied spaces needlessly consume energy, and the occupied spaces need to be effectively used to facilitate…
Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…
Efficiently reviewing scholarly literature and synthesizing prior art are crucial for scientific progress. Yet, the growing scale of publications and the burden of knowledge make synthesis of research threads more challenging than ever.…
In downlink multiuser multiple-input multiple-output (MU-MIMO) systems, users are practically heterogeneous in nature. However, most of the existing user scheduling algorithms are designed with an implicit assumption that the users are…
Computing systems rarely deliver best possible performance due to ever increasing hardware and software complexity and limitations of the current optimization technology. Additional code and architecture optimizations are often required to…
The Covid-19 pandemic established hybrid work as the new norm in software development companies. In large-scale agile, meetings of different types are pivotal for collaboration, and decisions need to be taken on how they are organized and…
To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…
In large scale collective decision making, social choice is a normative study of how one ought to design a protocol for reaching consensus. However, in instances where the underlying decision space is too large or complex for ordinal…
We present and analyze results from a pilot study that explores how crowdsourcing can be used in the process of generating distractors (incorrect answer choices) in multiple-choice concept inventories (conceptual tests of understanding). To…
Workplace meetings are vital to organizational collaboration, yet relatively little progress has been made toward measuring meeting effectiveness and inclusiveness at scale. The recent rise in remote and hybrid meetings represents an…
Collaborative edge computing has become a popular paradigm where edge devices collaborate by sharing resources. Data dissemination is a fundamental problem in CEC to decide what data is transmitted from which device and how. Existing works…
As open source software (OSS) becomes increasingly mature and popular, there are significant challenges with properly accounting for usability concerns for the diverse end users. Participatory design, where multiple stakeholders collaborate…
Meetings are a key component of human collaboration. As increasing numbers of meetings are recorded and transcribed, meeting summaries have become essential to remind those who may or may not have attended the meetings about the key…