English
Related papers

Related papers: Promoting Inclusive Design Practice at the Global …

200 papers

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these…

Human-Computer Interaction · Computer Science 2025-02-17 Zihe Ran , Xiyu Li , Qing Xiao , Xianzhe Fan , Franklin Mingzhe Li , Yanyun Wang , Zhicong Lu

The emergence of generative AI (GAI) has sparked diverse opinions regarding its appropriate use across various domains, including education. This pilot study investigates university students' perceptions of GAI in higher education…

Artificial Intelligence · Computer Science 2026-01-09 William Franz Lamberti , Sunbin Kim , Samantha Rose Lawrence

Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…

Computers and Society · Computer Science 2025-03-10 Jacob Camilleri , Ashley Sheil , Michelle O'Keeffe , Moya Cronin , Melanie Gruben , Hazel Murray

Introduction: Digital products increasingly reshape industries, influencing human behavior and decision-making. However, the software development teams developing these systems often lack diversity, which may lead to designs that overlook…

Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…

Human-Computer Interaction · Computer Science 2023-01-03 Juan Jesus Ojeda-Castelo , Jose A. Piedra-Fernandez , Luis Iribarne

Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

Physics Education · Physics 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

While much of the research in digital games has emphasized hedonic experiences, such as flow, enjoyment, and positive affect, recent years have seen increased interest in eudaimonic gaming experiences, typically mixed-affect and associated…

Human-Computer Interaction · Computer Science 2025-07-25 Nisha Devasia , Georgia Kenderova , Michele Newman , Julie Kientz , Jin Ha Lee

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their…

Graphics · Computer Science 2022-05-18 Benjamin Kenwright

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

Computer Science and Game Theory · Computer Science 2020-02-12 Aditya Ahuja

As mobile applications (apps) become ubiquitous in everyday life, it is crucial for developers to prioritize accessibility for users with diverse abilities. While previous research has identified widespread accessibility issues and raised…

Software Engineering · Computer Science 2026-01-21 Amila Indika , Rick Kazman , Anthony Peruma

Studies indicate that much of the software created today is not accessible to all users, indicating that developers don't see the need to devote sufficient resources to creating accessible software. Compounding this problem, there is a lack…

Software Engineering · Computer Science 2020-09-10 Weishi Shi , Samuel Malachowsky , Yasmine El-Glaly , Qi Yu , Daniel E. Krutz

Technology designers often strive to design systems that are flexible enough to be used in a wide range of situations. Software engineers, in particular, are trained to seek general solutions to problems. General solutions can be used not…

Computers and Society · Computer Science 2007-05-23 Lorrie Faith Cranor , Rebecca N. Wright

Given the potential for technology to inflict harm and injustice on society, it is imperative that we cultivate a sense of social responsibility among our students as they progress through the Computer Science (CS) curriculum. Our students…

Computers and Society · Computer Science 2024-06-11 Aakash Gautam , Anagha Kulkarni , Sarah Hug , Jane Lehr , Ilmi Yoon

Software engineering courses enable practical learning through assignments requiring contributions to open source software (OSS), allowing students to experience real-world projects, collaborate with global communities, and develop skills…

Software Engineering · Computer Science 2025-02-13 Italo Santos , Katia Romero Felizardo , Anita Sarma , Igor Steinmacher , Marco A. Gerosa

We explore ideas and inclusive practices for designing and testing child-centered artificially intelligent technologies for neurodivergent children. AI is promising for supporting social communication, self-regulation, and sensory…

Human-Computer Interaction · Computer Science 2024-04-10 Emani Dotch , Vitica Arnold

[Background] Hackathons are increasingly gaining prominence in Software Engineering (SE) education, lauded for their ability to elevate students' skill sets. [Objective] This paper investigates whether hackathons can impact the motivation…

Software Engineering · Computer Science 2024-02-09 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

This article identifies a gap between the existence of a various psychometric tests approaches and other team performance assessment tools (e.g. business and management games). As a response to the lack of tools able to utilize the…

Computers and Society · Computer Science 2018-10-24 Michał Okulewicz , Weronika Aniper , Bartłomiej Dach , Piotr Filarski , Piotr Jenczyk , Julita Ołtusek

As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

Human-Computer Interaction · Computer Science 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

The virtualization of cultural events in the metaverse creates opportunities to generate valuable and innovative experiences that replicate and extend in-person events; but the process faces associated challenges. In the absence of relevant…

Computers and Society · Computer Science 2024-07-23 Carlos Flavian , Sergio Ibanez-Sanchez , Carlos Orus , Sergio Barta
‹ Prev 1 8 9 10 Next ›