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We address recently proposed chromatic versions of the classic Art Gallery Problem. Assume a simple polygon $P$ is guarded by a finite set of point guards and each guard is assigned one of $t$ colors. Such a chromatic guarding is said to be…

Computational Geometry · Computer Science 2014-12-15 Frank Hoffmann , Klaus Kriegel , Max Willert

We resolve the complexity of the point-boundary variant of the art gallery problem, showing that it is $\exists\mathbb{R}$-complete, meaning that it is equivalent under polynomial time reductions to deciding whether a system of polynomial…

Computational Geometry · Computer Science 2025-04-11 Jack Stade

We study the art gallery problem for opposing half guards: guards that can either see to their left or to their right only. We present art gallery theorems, show that the location of half guards in 2-guardable polygons is not restricted to…

Computational Geometry · Computer Science 2022-07-12 Erik Krohn , Bengt J. Nilsson , Christiane Schmidt

We prove that the art gallery problem is equivalent under polynomial time reductions to deciding whether a system of polynomial equations over the real numbers has a solution. The art gallery problem is a classical problem in computational…

Computational Geometry · Computer Science 2018-05-10 Mikkel Abrahamsen , Anna Adamaszek , Tillmann Miltzow

This paper studies a variant of the Art Gallery problem in which the ``walls" can be replaced by \emph{reflecting edges}, which allows the guards to see further and thereby see a larger portion of the gallery. Given a simple polygon $\cal…

Computational Geometry · Computer Science 2023-04-06 Arash Vaezi , Bodhayan Roy , Mohammad Ghodsi

We study the minimum \emph{Monitoring Edge Geodetic Set} (\megset) problem introduced in [Foucaud et al., CALDAM'23]: given a graph $G$, we say that an edge is monitored by a pair $u,v$ of vertices if \emph{all} shortest paths between $u$…

Data Structures and Algorithms · Computer Science 2025-10-09 Davide Bilò , Giordano Colli , Luca Forlizzi , Stefano Leucci

The boundary-boundary art-gallery problem asks, given a polygon $P$ representing an art-gallery, for a minimal set of guards that can see the entire boundary of $P$ (the wall of the art gallery), where the guards must be placed on the…

Computational Geometry · Computer Science 2026-03-13 Jack Stade

A hidden guard set $ G $ is a set of point guards in polygon $ P $ that all points of the polygon are visible from some guards in $ G $ under the constraint that no two guards may see each other. In this paper, we consider the problem for…

Computational Geometry · Computer Science 2017-08-22 Hamid Hoorfar , Alireza Bagheri

Guarding a polygon with few guards is an old and well-studied problem in computational geometry. Here we consider the following variant: We assume that the polygon is orthogonal and thin in some sense, and we consider a point $p$ to guard a…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Saeed Mehrabi

Given a simple polygon $\cal P$, in the Art Gallery problem, the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross…

Computational Geometry · Computer Science 2021-08-26 Arash Vaezi , Bodhayan Roy , Mohammad Ghodsi

We explore an Art Gallery variant where each point of a polygon must be seen by k guards, and guards cannot see through other guards. Surprisingly, even covering convex polygons under this variant is not straightforward. For example,…

Computational Geometry · Computer Science 2025-09-18 MIT CompGeom Group , Hugo A. Akitaya , Erik D. Demaine , Adam Hesterberg , Anna Lubiw , Jayson Lynch , Joseph O'Rourke , Frederick Stock

Consider a sliding camera that travels back and forth along an orthogonal line segment $s$ inside an orthogonal polygon $P$ with $n$ vertices. The camera can see a point $p$ inside $P$ if and only if there exists a line segment containing…

Computational Geometry · Computer Science 2013-10-01 Stephane Durocher , Omrit Filtser , Robert Fraser , Ali Mehrabi , Saeed Mehrabi

We study the Art Gallery Problem for face guards in polyhedral environments. The problem can be informally stated as: how many (not necessarily convex) windows should we place on the external walls of a dark building, in order to completely…

Computational Geometry · Computer Science 2014-04-22 Giovanni Viglietta

A sliding camera inside an orthogonal polygon $P$ is a point guard that travels back and forth along an orthogonal line segment $\gamma$ in $P$. The sliding camera $g$ can see a point $p$ in $P$ if the perpendicular from $p$ onto $\gamma$…

Computational Geometry · Computer Science 2016-04-26 Therese Biedl , Timothy M. Chan , Stephanie Lee , Saeed Mehrabi , Fabrizio Montecchiani , Hamideh Vosoughpour

Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…

Computational Geometry · Computer Science 2016-05-19 Yangdi Lyu , Alper Üngör

We study the classical Art Gallery Problem first proposed by Klee in 1973 from a mobile multi-agents perspective. Specifically, we require an optimally small number of agents (also called guards) to navigate and position themselves in the…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-05-13 Barath Ashok , John Augustine , Aditya Mehekare , Sridhar Ragupathi , Srikkanth Ramachandran , Suman Sourav

The Art Gallery Problem (AGP) asks for placing a minimum number of stationary guards in a polygonal region P, such that all points in P are guarded. The problem is known to be NP-hard, and its inherent continuous structure (with both the…

Computational Geometry · Computer Science 2014-12-19 Sándor P. Fekete , Stephan Friedrichs , Alexander Kröller , Christiane Schmidt

We examine the Art Gallery Problem with Edge Guards. We present a heuristic algorithm to arrange edge guards to guard only the inward side of the walls of any N-vertex simple polygonal gallery using at most roof (N/4) edge guards - a…

Metric Geometry · Mathematics 2012-07-17 R. Nandakumar

A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most $k$ guards on a terrain…

Computational Geometry · Computer Science 2018-07-03 Édouard Bonnet , Panos Giannopoulos

In the Art Gallery Problem we are given a polygon $P\subset [0,L]^2$ on $n$ vertices and a number $k$. We want to find a guard set $G$ of size $k$, such that each point in $P$ is seen by a guard in $G$. Formally, a guard $g$ sees a point $p…

Computational Geometry · Computer Science 2018-11-06 Michael Gene Dobbins , Andreas Holmsen , Tillmann Miltzow