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Modeling should play a central role in K-12 STEM education, where it could make classes much more engaging. A model underlies every scientific theory, and models are central to all the STEM disciplines (Science, Technology, Engineering,…

Computers and Society · Computer Science 2014-04-28 Kelsey D'Souza

The integration of Large Language Models (LLMs) in Requirements Engineering (RE) education is reshaping pedagogical approaches, seeking to enhance student engagement and motivation while providing practical tools to support their…

Software Engineering · Computer Science 2025-12-01 Sharon Guardado , Risha Parveen , Zheying Zhang , Maruf Rayhan , Nirnaya Tripathi

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

Quantum computing is an emerging field with growing implications across science and industry, making early educational exposure increasingly important. This paper examines how quantum computing concepts can be introduced into high-school…

Recently, the HCI community has seen an increased interest in applying Virtual Reality (VR), AugmentedReality (AR) and Mixed Reality (MR) into educational settings. Despite many literature reviews, there stilllacks a clear framework that…

Human-Computer Interaction · Computer Science 2020-10-28 Kexin Yang , Xiaofei Zhou , Iulian Radu

Computing systems are consuming an increasing and unsustainable fraction of society's energy footprint, notably in data centers. Meanwhile, energy-efficient software engineering techniques are often absent from undergraduate curricula. We…

Undergraduate programs in science and engineering include at least one course in basic programming, but seldom presented in a contextualized format, where computing is a tool for thinking and learning in the discipline. We have created a…

Computers and Society · Computer Science 2020-06-26 Lorena A. Barba

Rapid advances in education domain demand the design and customization of educational technologies for a large scale and variety of evolving requirements. Here, scale is the number of systems to be developed and variety stems from a…

Software Engineering · Computer Science 2020-09-29 Sridhar Chimalakonda , Kesav V. Nori

A major challenge in the field of education is providing review schedules that present learned items at appropriate intervals to each student so that memory is retained over time. In recent years, attempts have been made to formulate item…

Artificial Intelligence · Computer Science 2021-08-03 Yoshiki Kubotani , Yoshihiro Fukuhara , Shigeo Morishima

Todays, Intelligent and web-based E-learning is one of regarded topics. So researchers are trying to optimize and expand its application in the field of education. The aim of this paper is developing of E-learning software which is…

Computers and Society · Computer Science 2013-04-17 Hossein Movafegh Ghadirli , Maryam Rastgarpour

Games can be a powerful tool for learning about statistical methodology. Effective game design involves a fine balance between caricature and realism, to simultaneously illustrate salient concepts in a controlled setting and serve as a…

Other Statistics · Statistics 2018-05-15 Robert B. Gramacy

Education for sustainable development has evolved to include more constructive approaches and a better understanding of what is needed to align education with the cultural, societal, and pedagogical changes required to avoid the risks posed…

Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…

Human-Computer Interaction · Computer Science 2019-10-14 Andreas Mallas , Michalis Xenos

Rate-based processes comprise an important set of scientific phenomena, as well as an important part of the K12 science curricula. Electric current is one such phenomenon, which is taught in various forms from 4th - 12th grades. Research…

Physics Education · Physics 2018-02-13 Pratim Sengupta , Uri Wilensky

The Institute of Physics New Quantum Curriculum (quantumphysics.iop.org) consists of online texts and interactive simulations with accompanying activities for an introductory course in quantum mechanics starting from two-level systems.…

Physics Education · Physics 2014-10-06 Antje Kohnle , Charles Baily , Christopher Hooley , Bruce Torrance

EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…

Physics Education · Physics 2011-06-06 Rafik Absi , Caroline Nalpace , Florence Dufour , Denis Huet , Rachid Bennacer , Tahar Absi

The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…

Generative AI (GenAI) tools are increasingly pervasive, pushing instructors to redesign how students use GenAI tools in coursework. We conceptualize this work as emergency pedagogical design: reactive, indirect efforts by instructors to…

Human-Computer Interaction · Computer Science 2026-02-05 Sam Lau , Kianoosh Boroojeni , Harry Keeling , Jenn Marroquin