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As artificial intelligence (AI) increasingly shapes decision-making across domains, there is a growing need to support AI literacy among learners beyond computer science. However, many current approaches rely on programming-heavy tools or…
There are diverse teaching methodologies to promote both collaborative and individual work in undergraduate physics courses. However, few educational studies seek to understand how students learn and apply new knowledge through open-ended…
Increasingly, courses on Empirical Software Engineering research methods are being offered in higher education institutes across the world, mostly at the M.Sc. and Ph.D. levels. While the need for such courses is evident and in line with…
Underrepresented students face many significant challenges in their education. In particular, they often have a harder time than their peers from majority groups in building long-term high-quality study groups. This challenge is exacerbated…
Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…
Teaching programming through storytelling is a popular pedagogical approach and an active area of research. However, most previous work in this area focused on K-12 students using block-based programming. Little, if any, work has examined…
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…
Several studies indicate that attracting students to research careers requires to engage them from early undergraduate years. Following this paradigm, our Engineering School has developed an undergraduate research program that allows…
Prior work has explored various intervention methods for elementary programming. However, the relative impact of these methods during the learning and post-learning phases remains unclear. In this work, we present a large-scale study…
An educational system, the tutor-web (http://tutor-web.net), has been developed and used for educational research. The system is accessible and free to use for anyone having access to the Web. It is based on open source software and the…
Reproducibility is a fundamental requirement of the scientific process since it enables outcomes to be replicated and verified. Computational scientific experiments can benefit from improved reproducibility for many reasons, including…
Calls to transform introductory college physics courses to include scientific practices require assessments that can measure the extent to which these transformations are effective. Such assessments should be able to measure students'…
Diverse schools can help address implicit biases and increase empathy, mutual respect, and reflective thought by fostering connections between students from different racial/ethnic, socioeconomic, and other backgrounds. Unfortunately,…
Successful implementation of active learning strategies in the engineering classroom -- and in particular in certain subjects which are highly technological in nature such as, for instance, rocket engines and space propulsion -- means…
The ActiveAI project addresses key challenges in AI education for grades 7-9 students by providing an engaging AI literacy learning experience based on the AI4K12 knowledge framework. Utilizing learning science mechanisms such as goal-based…
STEM has attracted great consideration. The purpose of research is: (1) study STEM education, (2) explore STEM education with the creative and experiential activity, (3) suggest applying STEM education by designing technical toys for the…
Open Source Physics (Brown, 2012; Christian, 2010; Esquembre, 2012; Hwang, 2010) empowers teachers and students to create and use these free tools with the associated intellectual property rights given to customise (Wee & Mak, 2009) the…
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…
System dynamics is a methodology that is widely used in many academic fields. It explains the behavior of social and economic systems with models that capture complex causality and feedback effects. This 'practice paper' discusses the…
Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…